On 06-09-23 07:20 +0200, Stacho Mudrak wrote:
Wookey wrote:
I very much like the 3d map output into survex .3d format. However it does seem to have a problem at joins. It all looks lovely in plan view, but as soon as you look sideways you will see that there is often a vertical offset in the lines at the join.
Yes, but doing it correctly is really a great problem. Currently, we process joins in 2D, and even there it does not work very well :( If you do not draw sketches in scale, therion is not able to morph scraps correctly. Doing morphing in 3D would be nice, but to do it, we need to redesign morphing codes completely. We have started to work on this, but it will definitely take some time.
OK. fair enough.
In the near future, I would like to finish new 3D viewer (this has priority #1), then we would like to add support of geographical coordinate systems (UTM and others) directly in therion and then, we can start improving morphing functions.
I agree with your priority ordering.
See http://wookware.org/mulu/MuluWalls.3d, then look at it on a bit of a tilt.
BTW, do you present also these 3D's, that you want them to look smoother? I am wondering :) I need smooth joins in 3D just for model generation.
I have not yet presented them, no, but that is partly because they only look good from directly above. BTW on a related matter I tried to export a model to vrml and 3dmf and found that I could not find anything that actually worked. The mview viewer segfaulted, the openvrml viewer didn't seem to be suitable for an object (as opposed to a world). I couldn't build the viewer for 3dmf. I will trya bit harder and report more if I really can't get it to go. Wookey -- Aleph One Ltd, Bottisham, CAMBRIDGE, CB5 9BA, UK Tel +44 (0) 1223 811679 work: http://www.aleph1.co.uk/ play: http://wookware.org/