Update: Thank you everyone for suggestions. I think I have conquered (more or less) this problem by using some invisible walls. Results at https://campercaver.net/MiscFiles/StarkCavernsNoCenter-1.pdf For comparison the old map is still there: https://campercaver.net/MiscFiles/StarkCavernsNoCenter.pdf There is some overlap which shows in the background coloring. The overlaps are a bit darker than the rest. I am not too concerned about that. It is not a rocket ship - Does not have to be perfect. There are no new join statements. I just added invisible walls to the scraps I did have scraps wider than deep, which several people pointed out is a problem. I checked all the wall orientations, as Bruce suggested. They were all correct. My habit is to draw walls counter-clockwise which should result in correct orientation. As Tarquin pointed out - We should have surveyed the whole room before we surveyed the room. Hindsight is 20/20! Next time I know better. That does fly in the face of a common American caving practice which is to survey as you go. Scooping is frowned on. Sometimes, though, you really need to scoop the passage before taking survey shots. Of course I found a new problem! That will be another thread. =============== Bill Gee On 8/2/23 15:05, Bruce Mutton wrote:
Bill As Tarquin points out, looks to me like scraps with openings wider than the scrap is long. The solution is invisible walls along the interior joins. Another thing to check is that all the walls have the correct orientation - all the left-side yellow ticks point to the interior of the passage (if not for pdf outputs, it still helps for models). And that wall -outline is set correctly to out, in or none.
Bruce
-----Original Message----- From: Therion <therion-bounces@speleo.sk> On Behalf Of Bill Gee Sent: Thursday, 3 August 2023 03:28 To: Therion Mail List <therion@speleo.sk> Subject: [Therion] Big room multiple scraps - How to join
Hello everyone - I am having a problem getting Therion to understand how to join several scraps to make a large room. The working map is at
https://campercaver.net/MiscFiles/StarkCavernsNoCenter.pdf
Take a look at the east part of the map in an area called Grand Canyon. This is really one large room, though we did not realize that when we started sketching several years ago. Now I have at least three different pieces of sketch to try and fit together.
As you can see, there is a large triangle in the center which Therion thinks is not cave. There are also some part which are outside the cave, but are considered by Therion to be inside.
All of the joins in here are using line-to-line. I named the lines, then created "join" statements specifying the two lines and which points on those lines to join. Therion is happy with that, and the wall that it draws is a fair depiction of the area. The problem is that much of the interior is getting lost.
I have not tried to use plain joins of the scraps - joins which do not specify the lines. I suspect that would not change much.
I have already drawn some of this area three times. It is extraordinarily complicated due to multiple levels, especially along the east side. We thought for a long time that the east side was separate passages, but it is really just a complicated pile of big breakdown blocks.
I really REALLY do not want to go back and make one huge sketch of the entire room. That would take several days.
What can I do to convince Therion where the cave really is? Can I put in some invisible walls (subtype hidden)?
Thanks!
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