On 2006-12-21 13:11 +0100, Stacho Mudrak wrote:
Quoting Wookey <wookey@aleph1.co.uk>:
alongside the cave, and their natural scale is 'the same as the plan'. It would be nice if there was some way to specify the scale as 'like scrap foo'.
By default, when you insert scrap, the scale is set up to scale of last scrap edited. So theoretically, you need to set scale once and then just insert new scraps.
OK - that should help. The problem with the whole 'move two squares and set corner co-ords' is that it is rather innacurate. ther can be quite large errors in x-sect drawins and these are amplified by this method. If that scale is then repeated for all the x-sects in a file you could easy end up with them all being 20% too big.
I need to have a look, what can I do about -scale-like option.
A scale taken from the overall map (properly scaled with stations) is that it is much more likely to be correct, and a typical avergae (not a value from the ends of the bell curve, which you might get using a random x-sect to scale all the others). So this seems to me to be much better (as well as much quicker).
The biggest problem is finding the corner-markers.
100% agree. Shame on me :(
I see following improvements easy to code: 1. Adding a thick red arrow joining scale markers. 2. Adding a button that will put scale markers + arrow into center of current screen. Would it help you? Do you see other solutions?
Moving the two markers to the middle would suit me best (as to draw x-sects I am always zoomed in to max 400%, so even a big arrow could take a while to find). Could you get confused as to which marker is which and thusaccidentally reverse the x-sect? If so them either make them diff shapes or colours, or put them slightly to corners. Really I don't want to move markers - I want to place them by clicking on corner points. That would be very quick and easy. So think a button for 'next two clicks place scale markers' would be best - but maybe that is not easy to code? There is a whole load of other stuff to do with grouping x-sects and auto-placing them in a box/area, and labelling section lines and corresponding sections that also needs to be addressed, but I think that is already on the to-do list. Therion ought to make sorting out sections easier but in fact it current makes it slightly harder than hand-drawing (which was already very tedious). Terikan is a good example of a cave where sections next to passages doesn't work very well - too many underlying and overlying layers. We have a general (and very difficult) problem of what to do about labels and sections in the presence of over/under lying passages. I am not yet sure what the answers are but there is definately much room for improvement. Wookey -- Aleph One Ltd, Bottisham, CAMBRIDGE, CB5 9BA, UK Tel +44 (0) 1223 811679 work: http://www.aleph1.co.uk/ play: http://wookware.org/