Hi Martin, You are amazing, thank you, I've seen quite a few things in therion, but that one just threw me off entirely. (all sorts of ways to fix it were in my head on the way to work this morning, Trigonometry to join further down District9 and drawing around the lox model were two initial thoughts). Time to plow on with the rest of the joins and fix that empty wall that Xavier found 😄 my fault on drawing up from the trad team. No topodroid to blame on that one. we'll be more careful when we sketch next time, on my lessons a year or so ago, Mr Nick Bairstow said don't join in the middle of a chamber. I'm inclined to agree. Sorry everyone... @PW no streamways next time 😉 Regards, Alastair Gott. AlastairGott@hotmail.com, M: 07931779380. ________________________________ From: Therion <therion-bounces@speleo.sk> on behalf of Martin Sluka via Therion <therion@speleo.sk> Sent: 31 October 2019 11:30 To: List for Therion users <therion@speleo.sk> Cc: Martin Sluka <martinsluka@mac.com> Subject: Re: [Therion] Horrific Warping between maps where I want my lines to join Solved! There is a join which has no any sense because there are no any related ends of walls in scrap alien_weaponry_1p connected to scrap marniosa_upstream_4-upstream4p If you comment next join and correct the overlapping it should work. #join alien_weaponry-1p@alien_weaponry marniosa_upstream_4-upstream4p@marniosa_upstream_4 Anyway you may join scrap marniosa_upstream_4-upstream4p to pit in scrap alien_weaponry_1p manually as Bruce wrote. Joining of scraps is not fully automated process, there are situations where it will not work. Martin [cid:CF27F806-FD82-4B7E-ADCD-99F4DBC612C3] [cid:B5C023AB-6DB1-4777-BFC2-9D925DD323B8] [cid:7FB0BFD3-05C0-4984-B5C9-3A8862569705]