[Therion] Development 5.4.1+4369eea inverts and recolours altitude
Benedikt Hallinger
beni at hallinger.org
Wed Nov 8 19:42:29 CET 2017
Hello,
i agree, the old behavior of sorting is the one i prefer. Sorry k7xed old
euth new behaviour.
Am 2017-11-08 20:02, schrieb Bruce Mutton via Therion:
> I'll just post the image again.
>
> We are dealing with absolute altitudes, height above sea level, here, as
> per the established Therion implementation. (I don’t think we can do depth
> of cave numbering down from the highest point. Or have I just forgotten?)
>
> On the left is the new development release, which has the altitudes
> reported upside down.
>
> On the right is the previous development release, which quite reasonably
> has the highest altitudes at the top.
>
> If there is tinkering going on with the altitude legend, then control over
> the number of divisions would be desirable. For example I prefer the 6
> boxes on the right to the 7 boxes on the left. I can imagine that control
> over the number of boxes, from say 3 to 10 would be helpful, so users can
> control the look and how much space the altitude legend takes up.
>
> Bruce
>
> -----Original Message-----
> From: Therion [mailto:therion-bounces at speleo.sk] On Behalf Of Graham
> Mullan via Therion
> Sent: Thursday, 9 November 2017 12:07 AM
> To: therion at speleo.sk
> Cc: Graham Mullan <graham.mullan at coly.org.uk>
> Subject: [Therion] Development 5.4.1+4369eea inverts and recolours
> altitude
>
> Are we talking about relative numbers (depth of cave) or absolute numbers
> (height above sea level)? The former may run differently to the latter. I
> usually use absolute numbers, if at all possible.
>
> Graham
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