[Therion] Development 5.4.1+4369eea inverts and recolours altitude

Bruce Mutton bruce at tomo.co.nz
Wed Nov 8 19:02:27 CET 2017


I'll just post the image again.

We are dealing with absolute altitudes, height above sea level, here, as per the established Therion implementation.  (I don’t think we can do depth of cave numbering down from the highest point.  Or have I just forgotten?)

 

On the left is the new development release, which has the altitudes reported upside down.

On the right is the previous development release, which quite reasonably has the highest altitudes at the top.

 

If there is tinkering going on with the altitude legend, then control over the number of divisions would be desirable.  For example I prefer the 6 boxes on the right to the 7 boxes on the left. I can imagine that control over the number of boxes, from say 3 to 10 would be helpful, so users can control the look and how much space the altitude legend takes up.

 

Bruce

 



 

-----Original Message-----
From: Therion [mailto:therion-bounces at speleo.sk] On Behalf Of Graham Mullan via Therion
Sent: Thursday, 9 November 2017 12:07 AM
To: therion at speleo.sk
Cc: Graham Mullan <graham.mullan at coly.org.uk>
Subject: [Therion] Development 5.4.1+4369eea inverts and recolours altitude

 

Are we talking about relative numbers (depth of cave) or absolute numbers (height above sea level)? The former may run differently to the latter. I usually use absolute numbers, if at all possible.

 

Graham

 

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