[Therion] Loch fails to start in Debian
Benedikt Hallinger
beni at hallinger.org
Mon May 22 15:58:25 CEST 2017
Hi,
let me add that imtoo have issues with the proprietary nvidia drivers.
I was not able to debug this, but all info is on the mailing list.
Probably here is something with the proprietary drivers.
Am 2017-05-22 15:00, schrieb Bjørn Egil Johansen via Therion:
> I have a fairly fresh Debian 9 Stretch 64bit install , using propietary
> NVIDIA-drivers. Therion from debian repositories 5.3.16-10+b4
>
> When trying to open Loch i encountered this error:
>
> Failed to load module "canberra-gtk-module"
> The program loch received an X Window System error.
> This probably reflects a bug in the program.
> The error was BadValue (integer parameter out of range for operation).
> (Details: serial 21 error_code 2 request_code 154 minor_code 3)
> (Note to programmers: normally, X errors are reported asynchronously;
> that is, you will receive the error a while after causing it.
> To debug your program, run it with the --sync command line
> option to change this behavior. You can then get a meaningful
> backtrace from your debugger if you break on the gdk_x_error()
> function.)
>
> I had libcanberra-gtk3-module installed, but i also installed
> libcanberra-gtk-module, but still could not open Loch, giving this error:
>
> The program loch received an X Window System error.
> This probably reflects a bug in the program.
> The error was BadValue (integer parameter out of range for operation).
> (Details: serial 21 error_code 2 request_code 154 minor_code 3)
> (Note to programmers: normally, X errors are reported asynchronously;
> that is, you will receive the error a while after causing it.
> To debug your program, run it with the --sync command line
> option to change this behavior. You can then get a meaningful
> backtrace from your debugger if you break on the gdk_x_error()
> function.)
>
> I thing this might be a OpenGL-related error. lshw gives:
>
> *-display
> description: VGA compatible controller
> product: GM204 [GeForce GTX 970]
> vendor: NVIDIA Corporation
> physical id: 0
> bus info: pci at 0000:01:00.0
> version: a1
> width: 64 bits
> clock: 33MHz
> capabilities: pm msi pciexpress vga_controller bus_master
> cap_list rom
> configuration: driver=nvidia latency=0
> resources: irq:33 memory:f6000000-f6ffffff
> memory:e0000000-efffffff memory:f0000000-f1ffffff ioport:e000(size=128)
> memory:c0000-dffff
>
>
> Aven works just fine. Aven, About Aven report is at the end ot this email.
>
> I notice that this problem is very similar to a problem Andrew Atkinson
> reported back in 2011.
>
> Earlier i tried running Loch in ubuntu 16.04 on the same machine with
> propietary nvidia-drivers and failing as well, but I never attempted any
> debuging on that install.
>
> I have not tried Loch with the noveau-driver. Is there any use trying it?
>
> What would be the next step to try to debug this problem?
>
> Best Regards
>
> Bjørn Egil
>
> Aven, About Aven reports:
> Linux 4.9.0-3-amd64 x86_64
> wxWidgets 3.0.2 (GTK+ >= 2.0)
> Display Depth: 24 bpp (colour)
> OpenGL 4.5.0 NVIDIA 375.39
> NVIDIA Corporation
> GeForce GTX 970/PCIe/SSE2
> GLX 1.4
> R8G8B8
> Max Texture size: 16384x16384
> Max Viewport size: 16384x16384
> Smooth Point Size 1.000-189.875 (granularity 0.125)
> Aliased point size 1.000-2047.000
> Double buffered: true
> GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
> GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer
> GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture
> GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object
> GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
> GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
> GL_ARB_conservative_depth GL_ARB_compute_shader
> GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
> GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance
> GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp
> GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access
> GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
> GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
> GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
> GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
> GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
> GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
> GL_ARB_fragment_program GL_ARB_fragment_program_shadow
> GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock
> GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
> GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
> GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5
> GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel
> GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters
> GL_ARB_instanced_arrays GL_ARB_internalformat_query
> GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
> GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
> GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
> GL_ARB_occlusion_query GL_ARB_occlusion_query2
> GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query
> GL_ARB_pixel_buffer_object GL_ARB_point_parameters
> GL_ARB_point_sprite GL_ARB_post_depth_coverage
> GL_ARB_program_interface_query GL_ARB_provoking_vertex
> GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior
> GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading
> GL_ARB_sampler_objects GL_ARB_seamless_cube_map
> GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
> GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
> GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock
> GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
> GL_ARB_shader_image_load_store GL_ARB_shader_image_size
> GL_ARB_shader_objects GL_ARB_shader_precision
> GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
> GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
> GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array
> GL_ARB_shading_language_420pack GL_ARB_shading_language_include
> GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
> GL_ARB_sparse_texture
> GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp
> GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
> GL_ARB_texture_barrier GL_ARB_texture_border_clamp
> GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
> GL_ARB_texture_buffer_range GL_ARB_texture_compression
> GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
> GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
> GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
> GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float
> GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
> GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
> GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
> GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
> GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
> GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
> GL_ARB_texture_view GL_ARB_timer_query
> GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
> GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
> GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
> GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
> GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
> GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
> GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers
> GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
> GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform
> GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
> GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
> GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
> GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
> GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
> GL_EXTX_framebuffer_mixed_formats
> GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
> GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
> GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
> GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
> GL_EXT_pixel_buffer_object GL_EXT_point_parameters
> GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage
> GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal
> GL_EXT_secondary_color GL_EXT_separate_shader_objects
> GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
> GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
> GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap
> GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object
> GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
> GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
> GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
> GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax
> GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
> GL_EXT_texture_mirror_clamp GL_EXT_texture_object
> GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
> GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle
> GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array
> GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles
> GL_EXT_x11_sync_object GL_EXT_import_sync_object
> GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip
> GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug
> GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness
> GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control
> GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count
> GL_NV_bindless_texture GL_NV_blend_equation_advanced
> GL_NV_blend_equation_advanced_coherent
> GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5
> GL_NV_conditional_render GL_NV_conservative_raster
> GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image
> GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
> GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
> GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle
> GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color
> GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
> GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples
> GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
> GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
> GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
> GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
> GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage
> GL_NV_multisample_filter_hint GL_NV_occlusion_query
> GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
> GL_NV_parameter_buffer_object2 GL_NV_path_rendering
> GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite
> GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
> GL_NV_sample_locations GL_NV_sample_mask_override_coverage
> GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
> GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64
> GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object
> GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
> GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle
> GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
> GL_NV_transform_feedback GL_NV_transform_feedback2
> GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop
> GL_NV_vertex_array_range GL_NV_vertex_array_range2
> GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
> GL_NV_vertex_program GL_NV_vertex_program1_1
> GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
> GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render
> GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group
> GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
> GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap
> GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
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