[Therion] Really bad idea?

Jonny Prouty jonathanprouty at gmail.com
Tue Jun 28 15:56:29 CEST 2016


Hello Marco,

The 'map-fg' layout command instructs therion to color scraps based on the
(I believe) average value of station altitudes in a given scrap. A scrap
will have one color, but neighboring scraps will differ if their average
altitude differs. Perhaps this functionality will suit your needs.

Best regards,

Jonny

---

Please excuse my brevity, I am responding from my phone.
On Jun 28, 2016 09:17, "Marco Menchise" <marco.menchise at gmail.com> wrote:

> Hello.
>
> I like to have cave maps colored by altitude. I think color is an
> important piece of information, especially in plant layouts.
>
> As far as I know, Therion is able to color on scrap basis only. Because I
> also like to have the same color in the same piece of cave either in
> elevation and plant map, I usually split scraps at the same borders in both
> projections.
>
> This is quite cumbersome and time consuming. Also, there's no practical
> way to do such a split when trying to draw on a touch screen while hanging
> up from a rope..
>
> So I'm proposing a solution: is it possible to split scraps offline based
> on altitude? I'm thinking about a script which takes a (series of) .th2
> file as its input, and generates another .th2 file containing no scraps
> deeper than, say, M meters. Scraps with stations whose vertical distance
> exceeds M should be split in two or more scraps. Areas, lines and other
> symbols should be connected (if possible) across scraps.
>
> Using a script like that, one could push M around to zero and get a cave
> filled with something like a color gradient, which could be wonderful.
>
> Is that a crazy idea? ;-)
>
> Marco
>
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