[Therion] Really bad idea?
Marco Menchise
marco.menchise at gmail.com
Tue Jun 28 15:16:56 CEST 2016
Hello.
I like to have cave maps colored by altitude. I think color is an important
piece of information, especially in plant layouts.
As far as I know, Therion is able to color on scrap basis only. Because I
also like to have the same color in the same piece of cave either in
elevation and plant map, I usually split scraps at the same borders in both
projections.
This is quite cumbersome and time consuming. Also, there's no practical way
to do such a split when trying to draw on a touch screen while hanging up
from a rope..
So I'm proposing a solution: is it possible to split scraps offline based
on altitude? I'm thinking about a script which takes a (series of) .th2
file as its input, and generates another .th2 file containing no scraps
deeper than, say, M meters. Scraps with stations whose vertical distance
exceeds M should be split in two or more scraps. Areas, lines and other
symbols should be connected (if possible) across scraps.
Using a script like that, one could push M around to zero and get a cave
filled with something like a color gradient, which could be wonderful.
Is that a crazy idea? ;-)
Marco
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