[Therion] Therion Digest, Vol 113, Issue 17 How to mark a preferred way through a cave (Michael Wasmund)
Dave Clucas
dave at daveclucas.com
Mon May 25 14:00:31 CEST 2015
Try this
code metapost
def l_u_redRoute (expr Path) =
T:=identity;
pickup PenC;
draw Path withcolor red;
enddef;
def l_u_blueRoute (expr Path) =
T:=identity;
pickup PenC;
draw Path withcolor blue;
enddef;
def l_u_greenRoute (expr Path) =
T:=identity;
pickup PenC;
draw Path withcolor green;
enddef;
def l_u_magentaRoute (expr Path) =
T:=identity;
pickup PenC;
draw Path withcolor (1,0,1);
enddef;
endcode
> On 25 May 2015, at 11:00, therion-request at speleo.sk wrote:
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> 1. How to mark a preferred way through a cave (Michael Wasmund)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Mon, 25 May 2015 15:30:56 +1200
> From: "Michael Wasmund" <knollesimage at t-online.de>
> Subject: [Therion] How to mark a preferred way through a cave
> To: <therion at speleo.sk>
> Message-ID: <66F62DB470E24B4AB296F2185DAEB852 at BL3AG545>
> Content-Type: text/plain; charset="us-ascii"
>
> Hello,
>
> If I want to mark a preferred way through a maze cave,
> is there a way to "mark" or "flag" some centerlines, so that they appear
> different from the majority in 2D / 3D output?
> (Can't work with scraps, it's all bitmaps)
>
> Michael.
>
>
>
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> End of Therion Digest, Vol 113, Issue 17
> ****************************************
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