[Therion] clashing areas

Jonny Prouty jonathanprouty at gmail.com
Fri Sep 14 01:10:05 CEST 2012


This would be a bit of a hack, but have you tried making two scraps using
the same stations, but one holding the lines defining the sump area, and
the others defining the rocks? Call them in a map as follows:

*map rockysump -proj plan*
*sump_scrap*
*
*
*break*
*
*
*rock_scrap*
*endmap rockysump*

This might work for you, although it is certainly extra work.

Best regards,

Jonny

On Thu, Sep 13, 2012 at 1:36 PM, Bruce <bruce at tomo.co.nz> wrote:

>  Graham****
>
> It can be a bit tricky, but I can usually get area and point symbols to
> plot under/over area water without one completely obscuring the other, but
> sometimes it just does not work.  ****
>
> Not sure if the transparency/opacity settings on scraps affect it.****
>
> If you have a custom sump/water definition, I imagine it is possible to
> code it so that it would always be opaque to any entities drawn below it.*
> ***
>
> As you mentioned the order of entities in the th2 file can affect it, as
> can –place top, -place bottom.****
>
> A small rambling here…****
>
>
> http://therion.speleo.sk/wiki/doku.php?id=drawingchecklist#options_common_to_many_points_lines_and_areas
> ****
>
> …that suggests other ideas.****
>
> Bruce****
>
> ** **
>
> ** **
>
> Hello Graham,****
>
> ** **
>
> I was able to get a boulder in a sump to draw by specifying "-clip off" in
> the options of the boulder. ****
>
> ** **
>
> Best regards,****
>
> ** **
>
> Jonny****
>
> How do I get to show boulders or debris on the floor of a sump? Whether I
> put the debris area before or after the sump area, the rocks remain hidden
> by the water. In the end I hand drew some big boulders, after the water,
> which now are visible but also appear not to be wet.
>
> Graham****
>
> ** **
>
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>
>
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