[Therion] Wall visibility affecting lox model
Bruce
bruce at tomo.co.nz
Fri May 11 12:38:43 CEST 2012
Hmm
Something is happening to the lox model wall a little remote from the wall
you are changing. Intriguing.
I added
-layout-colour map-fg [97 86 38]
to the export of the pdf, to check what therion interpreted as inside and
outside. All seems OK.
I cannot see any problem with -reverse or -outline settings, but I did not
check exhaustively.
I cannot imagine that superposed ceiling step lines would make any
difference (They are not rendered in loch so I presume they are ignored).
Only style thing that you do different to I is that you seem to start a new
line each time you change the subtype, where as I tend to use long lines and
change the subtype from invisible to bedrock or clay or whatever at internal
points. This makes it less likely that you 'lose' underlying lines. Should
make no difference to the characteristic we are discussing.
As far as I can see the file with all wall:invisible should be good, but it
is not. I have perhaps similar issues with many of my scraps rendering in
loch, and I have just put it down to bugs that will be fixed in due course.
I'm done. Someone else?
Bruce
-----Original Message-----
From: therion-bounces at speleo.sk [mailto:therion-bounces at speleo.sk] On Behalf
Of Footleg
Sent: Thursday, 10 May 2012 8:12 a.m.
To: List for Therion users
Subject: Re: [Therion] Wall visibility affecting lox model
There are other wall:invisible lines in my scrap. It is only when I
switch one of them to wall:invisible from visibility off that my lox
model walls are all rendered OK. The others are still wall:invisible
but these also have identical lines of type ceiling step running along
the same path. Maybe that makes a difference?
I've attached a mini project with the two versions of my ths file. One
gives a good lox model, and one does not.
Footleg
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