[Therion] Loch 5.3.8 not displaying models on Debian wheezy

Stacho Mudrak lists at group-s.sk
Mon Oct 24 20:25:21 CEST 2011


Dear Andrew,

I am sorry for the late answer, I have also upgraded my computer and I
have not yet installed my "therion development environment" :(

Just a question, if you just run loch without opening any file, are
you able to rotate the "red cube" ?

Unfortunatelly, it does not check OpenGL error codes when calling
OpenGL functions, I will try to add it to see, what is going wrong,
when I will reinstall all the stuff on my new computer.

Best regards, S.

On 20 October 2011 17:55, Andrew Atkinson <andrew at wotcc.org.uk> wrote:
> Hello all
>
> I started on this problem before the summer, but then I went away for a few
> weeks. But I am working on surveys again so I could really do with loch.
> (One plus from before the summer is that aven is upgraded to 1.2.2 and that
> now works again, so I am not completely blind)
>
> So trying to open a lox or 3d file in loch just gives a blank screen (grey
> to go with the border)
> Runing it from terminal does the same with no errors.
>
> Below is the useful information that aven gives you when you look at help
>
>
> Andrew
>
> Linux 3.0.0-1-amd64 x86_64
> wxWidgets 2.8.10 (GTK+ >= 2.6)
> Display Depth: 24 bpp (colour)
> OpenGL 2.1.2 NVIDIA 275.28
> NVIDIA Corporation
> GeForce 7300 GS/PCI/SSE2
> GLX 1.4
> R8G8B8
> Max Texture size: 4096x4096
> Max Viewport size: 4096x4096
> Smooth Point Size 1.000-63.375 (granularity 0.125)
> Aliased point size 1.000-63.000
> Double buffered: true
> GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp
> GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility
> GL_ARB_explicit_attrib_location GL_ARB_fragment_program
> GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
> GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex
> GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample
> GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
> GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
> GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects
> GL_ARB_separate_shader_objects GL_ARB_shader_objects
> GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow
> GL_ARB_texture_border_clamp GL_ARB_texture_compression
> GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
> GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
> GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle
> GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra
> GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
> GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
> GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
> GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
> GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
> GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
> GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
> GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
> GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
> GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
> GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
> GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
> GL_EXT_secondary_color GL_EXT_separate_shader_objects
> GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
> GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1
> GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
> GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
> GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
> GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle
> GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
> GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
> GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square
> GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp
> GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer
> GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program
> GL_NV_fragment_program_option GL_NV_fragment_program2
> GL_NV_framebuffer_multisample_coverage GL_NV_half_float
> GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query
> GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
> GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
> GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
> GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
> GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader
> GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
> GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
> GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
> GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture
> GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary
> GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8
> GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float
> GL_OES_texture_float_linear GL_OES_texture_half_float
> GL_OES_texture_half_float_linear GL_OES_texture_npot
> GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap
> GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
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