[Therion] Loch 5.3.8 not displaying models on Debian wheezy

Andrew Atkinson andrew at wotcc.org.uk
Thu Oct 20 17:55:10 CEST 2011


Hello all

I started on this problem before the summer, but then I went away for a 
few weeks. But I am working on surveys again so I could really do with 
loch. (One plus from before the summer is that aven is upgraded to 1.2.2 
and that now works again, so I am not completely blind)

So trying to open a lox or 3d file in loch just gives a blank screen 
(grey to go with the border)
Runing it from terminal does the same with no errors.

Below is the useful information that aven gives you when you look at help


Andrew

Linux 3.0.0-1-amd64 x86_64
wxWidgets 2.8.10 (GTK+ >= 2.6)
Display Depth: 24 bpp (colour)
OpenGL 2.1.2 NVIDIA 275.28
NVIDIA Corporation
GeForce 7300 GS/PCI/SSE2
GLX 1.4
R8G8B8
Max Texture size: 4096x4096
Max Viewport size: 4096x4096
Smooth Point Size 1.000-63.375 (granularity 0.125)
Aliased point size 1.000-63.000
Double buffered: true
GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp 
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility 
GL_ARB_explicit_attrib_location GL_ARB_fragment_program 
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader 
GL_ARB_framebuffer_object GL_ARB_half_float_pixel 
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range 
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query 
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object 
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex 
GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects 
GL_ARB_shader_objects GL_ARB_shading_language_100 
GL_ARB_shading_language_include GL_ARB_shadow 
GL_ARB_texture_border_clamp GL_ARB_texture_compression 
GL_ARB_texture_cube_map GL_ARB_texture_env_add 
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar 
GL_ARB_texture_env_dot3 GL_ARB_texture_float 
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two 
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle 
GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra 
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object 
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos 
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once 
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra 
GL_EXT_blend_color GL_EXT_blend_equation_separate 
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract 
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test 
GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord 
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample 
GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters 
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil 
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters 
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color 
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color 
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap 
GL_EXT_texture3D GL_EXT_texture_compression_dxt1 
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map 
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine 
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic 
GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod 
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp 
GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle 
GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra 
GL_EXT_x11_sync_object GL_IBM_rasterpos_clip 
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test 
GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives 
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments 
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth 
GL_NV_fragment_program GL_NV_fragment_program_option 
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage 
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint 
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range 
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners 
GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier 
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 
GL_NV_texture_expand_normal GL_NV_texture_lod_clamp 
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 
GL_NV_vertex_program2_option GL_NV_vertex_program3 
GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 
GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap 
GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil 
GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D 
GL_OES_texture_float GL_OES_texture_float_linear 
GL_OES_texture_half_float GL_OES_texture_half_float_linear 
GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float 
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture 
GL_SGIX_shadow GL_SUN_slice_accum



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