[Therion] No output in loch 5.3.3 Ubuntu 11.04 (Or aven for that matter)

Andrew Atkinson andrew at wotcc.org.uk
Mon Jun 20 20:55:38 CEST 2011



On 20/06/11 18:16, Andrew Atkinson wrote:
> After a hard drive failure I upgraded to ubuntu 11.04 and the default
> versions came in. therion 5.3.5 loch 5.3.3 (survex 1.1.14)
>
> Xtherion seems to run fine and produces output (viewed in ubuntu 10.04
> loch and the 3D file in aven )

Meant to say loch 5.2.8, but wrote the rest while waiting for it to boot 
then forgot to go back and add it
>
> However, loch has no menus (a minor pain) trying to open a .3d file
> gives a blank page. Opening a .lox file it just crashes out.
>
> Now I am sure I had read something about this in the mailing lists, but
> cannot seem to find it.
>
> Now probably upgrading might solve it, but it would be good if the
> default packages worked in an OS.
> Now will the new 5.3.7 (well hopefully 5.3.8) trickle down from debian
> to Ubuntu 11.04 or will I have to wait for 11.10? {Nearly moved to
> Debian experimental when I lost my drive, starting to think it might
> have been better :( }
>
> (For the record, aven also show a blank screen but you can see all the
> stations in the left hand bar)
>
> Below is some info that I hope is useful
>
> Andrew
>
>
> I think this is the syslog line that happens when trying to open a lox,
> is there another log file I should be looking for. Nothing appears when
> opening a .3d
>
> Jun 20 17:55:38 janda kernel: [ 941.228479] loch[2762]: segfault at
> 28d000002ed ip 00007f53c50f6b28 sp 00007fff21d93e90 error 6 in
> libwx_baseu-2.6.so.0.3.1[7f53c509b000+10c000]
>
> This is the system information that you can get out of the help menu on
> Aven (maybe it is relevant to loch)
>
> Linux 2.6.38-8-generic x86_64
> wxWidgets 2.8.11 (GTK+ >= 2.6)
> Display Depth: 24 bpp (colour)
> OpenGL 2.1.2 NVIDIA 270.41.06
> NVIDIA Corporation
> GeForce 7300 GS/PCI/SSE2
> R8G8B8
> Max Texture size: 4096x4096
> Max Viewport size: 4096x4096
> Point Size 1.000-63.375 (granularity 0.125)
> GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp
> GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility
> GL_ARB_explicit_attrib_location GL_ARB_fragment_program
> GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
> GL_ARB_framebuffer_object GL_ARB_half_float_pixel
> GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range
> GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
> GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
> GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
> GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects
> GL_ARB_shader_objects GL_ARB_shading_language_100
> GL_ARB_shading_language_include GL_ARB_shadow
> GL_ARB_texture_border_clamp GL_ARB_texture_compression
> GL_ARB_texture_cube_map GL_ARB_texture_env_add
> GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
> GL_ARB_texture_env_dot3 GL_ARB_texture_float
> GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
> GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle
> GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra
> GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
> GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
> GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
> GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
> GL_EXT_blend_color GL_EXT_blend_equation_separate
> GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
> GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord
> GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
> GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters
> GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
> GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
> GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
> GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
> GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
> GL_EXT_texture3D GL_EXT_texture_compression_dxt1
> GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
> GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
> GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
> GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod
> GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
> GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle
> GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
> GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
> GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax
> GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color
> GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence
> GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth
> GL_NV_fragment_program GL_NV_fragment_program_option
> GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
> GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
> GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
> GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
> GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier
> GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
> GL_NV_texture_expand_normal GL_NV_texture_lod_clamp
> GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
> GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
> GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
> GL_NV_vertex_program2_option GL_NV_vertex_program3
> GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32
> GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap
> GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil
> GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D
> GL_OES_texture_float GL_OES_texture_float_linear
> GL_OES_texture_half_float GL_OES_texture_half_float_linear
> GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float
> GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
> GL_SGIX_shadow GL_SUN_slice_accum
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