[Therion] No output in loch 5.3.3 Ubuntu 11.04 (Or aven for that matter)
Andrew Atkinson
andrew at wotcc.org.uk
Mon Jun 20 19:16:44 CEST 2011
After a hard drive failure I upgraded to ubuntu 11.04 and the default
versions came in. therion 5.3.5 loch 5.3.3 (survex 1.1.14)
Xtherion seems to run fine and produces output (viewed in ubuntu 10.04
loch and the 3D file in aven )
However, loch has no menus (a minor pain) trying to open a .3d file
gives a blank page. Opening a .lox file it just crashes out.
Now I am sure I had read something about this in the mailing lists, but
cannot seem to find it.
Now probably upgrading might solve it, but it would be good if the
default packages worked in an OS.
Now will the new 5.3.7 (well hopefully 5.3.8) trickle down from debian
to Ubuntu 11.04 or will I have to wait for 11.10? {Nearly moved to
Debian experimental when I lost my drive, starting to think it might
have been better :( }
(For the record, aven also show a blank screen but you can see all the
stations in the left hand bar)
Below is some info that I hope is useful
Andrew
I think this is the syslog line that happens when trying to open a lox,
is there another log file I should be looking for. Nothing appears when
opening a .3d
Jun 20 17:55:38 janda kernel: [ 941.228479] loch[2762]: segfault at
28d000002ed ip 00007f53c50f6b28 sp 00007fff21d93e90 error 6 in
libwx_baseu-2.6.so.0.3.1[7f53c509b000+10c000]
This is the system information that you can get out of the help menu on
Aven (maybe it is relevant to loch)
Linux 2.6.38-8-generic x86_64
wxWidgets 2.8.11 (GTK+ >= 2.6)
Display Depth: 24 bpp (colour)
OpenGL 2.1.2 NVIDIA 270.41.06
NVIDIA Corporation
GeForce 7300 GS/PCI/SSE2
R8G8B8
Max Texture size: 4096x4096
Max Viewport size: 4096x4096
Point Size 1.000-63.375 (granularity 0.125)
GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shading_language_include GL_ARB_shadow
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax
GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_lod_clamp
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32
GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap
GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D
GL_OES_texture_float GL_OES_texture_float_linear
GL_OES_texture_half_float GL_OES_texture_half_float_linear
GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
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