[Therion] Multi-level cave - offset the levels

Bill Gee bgee at campercaver.net
Thu Feb 25 02:26:05 CET 2010


Question one:  I am working on a map of a cave which has a maze section.  I 
would like to compile the map so that the bottom level is connected to the 
rest of the cave while the top level is offset to one side.  How is that done?  
Yes, the top level is in two scraps of its own

Question two:  The same cave has a pit entrance perhaps 15 meters deep.  I 
have a cross section of the pit with several survey points on it.  Is there a 
way to make Therion automatically scale the cross-section based on the survey 
points rather than a scale line?

When I use a scale line, the cross section comes out too big.  I've had to 
fudge the scale to get it to draw approximately correct.

Question three:  Some of the area symbols seem to be a bit light in their 
coverage.  I have several areas defined as "clay" or "pebbles", but when drawn 
on the map there is maybe one or two dots in the area.  Is there a way to 
increase the density?

Thanks - Bill Gee



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