[Therion] Loch: maximum resolution of image?

Wolfgang Zillig wolfgang.zillig at web.de
Tue Apr 27 21:47:35 CEST 2010


Hello Stacho,

thanks for your answer. Now I reduced the overlay image to 5000x5000 
pixel. Still bigger than the 4096 but as I don't know 
GL_MAX_TEXTURE_SIZE it will be rescaled anyhow. File size is also 
smaller and it loads significantly faster.

The question arose as I have access to a workstation with a quite good 
grafics card and if it would be possibe to use the full resolution... 
Anyhow the model looks nice now.

I have another strange problem: the model gets loaded without surface 
texture (only gray height field) when I open the lox file on my external 
hard disk or from C:\temp. On the "desktop" it shows correct. Any idea?

Best regards
Wolfgang




Am 27.04.2010 13:49, schrieb Stacho Mudrak:
> Hi Wolfgang,
>
> texture image size is limited by your hardware (GL_MAX_TEXTURE_SIZE variable
> returned by OpenGL) or 4096x4096 max. But if your input image is larger, it is
> scaled down. There is no limit on elevation model, but with some high density,
> there may be performance problems.
>
> Best regards, S.
>
> Quoting Wolfgang Zillig<wolfgang.zillig at web.de>:
>
>    
>> Hi,
>>
>> I once read somewhere that the overlay size is limited. Can anyone tell
>> me where this limit is and where it could be changed (is it hard coded
>> or hidden in a ini-file)? Is there something similar for the elevation
>> model?
>>
>> Many thanks
>> Wolfgang
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>>      
>
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