[Therion] Drawing rigging

Eric Madelaine Eric.Madelaine at sophia.inria.fr
Fri Dec 14 13:04:49 CET 2007

But if I understand correctly, the rope would be a line, so you would 
have to - and be able to - specify it the usual way with control points 
and curves...
The tricky point is for portions where you wish to constraint it to be a 
vertical segment, unaffected by distorsions of the scrap.


Wookey wrote:
> On 2007-12-14 12:43 +0100, Stacho Mudrak wrote:
>> The metapost code of line symbol for this (line with black dots at rigging
>> points) is already prepared I think. All that needs to be done is to add "line
>> rope" symbol main code. We will try to implement it ASAP.
> Excellent, but don't forget some mechanism for 'spike' and 'thread' as
> well as 'bolt', and deviations. Obviously blob+line is a lot better
> than nothing but to a useful rigging guide needs the above details too
> And then there is traverse lines. Will the existing code do a catenary
> hang between points? And for an implmentation that would actually work
> in practice some mechanism to have the rope not hang 'through' rocks
> and floors is needed - that could be trickier...
> Wookey

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