Loch 5.3.8 not displaying models on Debian wheezy
Hello all I started on this problem before the summer, but then I went away for a few weeks. But I am working on surveys again so I could really do with loch. (One plus from before the summer is that aven is upgraded to 1.2.2 and that now works again, so I am not completely blind) So trying to open a lox or 3d file in loch just gives a blank screen (grey to go with the border) Runing it from terminal does the same with no errors. Below is the useful information that aven gives you when you look at help Andrew Linux 3.0.0-1-amd64 x86_64 wxWidgets 2.8.10 (GTK+ >= 2.6) Display Depth: 24 bpp (colour) OpenGL 2.1.2 NVIDIA 275.28 NVIDIA Corporation GeForce 7300 GS/PCI/SSE2 GLX 1.4 R8G8B8 Max Texture size: 4096x4096 Max Viewport size: 4096x4096 Smooth Point Size 1.000-63.375 (granularity 0.125) Aliased point size 1.000-63.000 Double buffered: true GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Dear Andrew, I am sorry for the late answer, I have also upgraded my computer and I have not yet installed my "therion development environment" :( Just a question, if you just run loch without opening any file, are you able to rotate the "red cube" ? Unfortunatelly, it does not check OpenGL error codes when calling OpenGL functions, I will try to add it to see, what is going wrong, when I will reinstall all the stuff on my new computer. Best regards, S. On 20 October 2011 17:55, Andrew Atkinson <andrew@wotcc.org.uk> wrote:
Hello all
I started on this problem before the summer, but then I went away for a few weeks. But I am working on surveys again so I could really do with loch. (One plus from before the summer is that aven is upgraded to 1.2.2 and that now works again, so I am not completely blind)
So trying to open a lox or 3d file in loch just gives a blank screen (grey to go with the border) Runing it from terminal does the same with no errors.
Below is the useful information that aven gives you when you look at help
Andrew
Linux 3.0.0-1-amd64 x86_64 wxWidgets 2.8.10 (GTK+ >= 2.6) Display Depth: 24 bpp (colour) OpenGL 2.1.2 NVIDIA 275.28 NVIDIA Corporation GeForce 7300 GS/PCI/SSE2 GLX 1.4 R8G8B8 Max Texture size: 4096x4096 Max Viewport size: 4096x4096 Smooth Point Size 1.000-63.375 (granularity 0.125) Aliased point size 1.000-63.000 Double buffered: true GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum _______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion
On 24/10/11 19:25, Stacho Mudrak wrote:
Dear Andrew,
I am sorry for the late answer, I have also upgraded my computer and I have not yet installed my "therion development environment" :(
Just a question, if you just run loch without opening any file, are you able to rotate the "red cube" ?
I do not get a cube, just a grey screen. thanks Andrew
Stacho, Wookey, or anyone else have you had a chance to have a look at this? I am running a course on on the first w/e of December, and it would not be good to be unable to show off the 3d models that are produced. thanks Andrew On 24/10/11 19:25, Stacho Mudrak wrote:
Dear Andrew,
I am sorry for the late answer, I have also upgraded my computer and I have not yet installed my "therion development environment" :(
Just a question, if you just run loch without opening any file, are you able to rotate the "red cube" ?
Unfortunatelly, it does not check OpenGL error codes when calling OpenGL functions, I will try to add it to see, what is going wrong, when I will reinstall all the stuff on my new computer.
Best regards, S.
On 20 October 2011 17:55, Andrew Atkinson<andrew@wotcc.org.uk> wrote:
Hello all
I started on this problem before the summer, but then I went away for a few weeks. But I am working on surveys again so I could really do with loch. (One plus from before the summer is that aven is upgraded to 1.2.2 and that now works again, so I am not completely blind)
So trying to open a lox or 3d file in loch just gives a blank screen (grey to go with the border) Runing it from terminal does the same with no errors.
Below is the useful information that aven gives you when you look at help
Andrew
Linux 3.0.0-1-amd64 x86_64 wxWidgets 2.8.10 (GTK+>= 2.6) Display Depth: 24 bpp (colour) OpenGL 2.1.2 NVIDIA 275.28 NVIDIA Corporation GeForce 7300 GS/PCI/SSE2 GLX 1.4 R8G8B8 Max Texture size: 4096x4096 Max Viewport size: 4096x4096 Smooth Point Size 1.000-63.375 (granularity 0.125) Aliased point size 1.000-63.000 Double buffered: true GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum _______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion
_______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion
Not yet, fixing other bugs, but in this case, I will have a look tomorrow - currently I am on a business trip :( Is aven working on this machine? Best regards, S. On 9 November 2011 08:15, Andrew Atkinson <andrew@wotcc.org.uk> wrote:
Stacho, Wookey, or anyone else
have you had a chance to have a look at this? I am running a course on on the first w/e of December, and it would not be good to be unable to show off the 3d models that are produced.
thanks
Andrew
On 24/10/11 19:25, Stacho Mudrak wrote:
Dear Andrew,
I am sorry for the late answer, I have also upgraded my computer and I have not yet installed my "therion development environment" :(
Just a question, if you just run loch without opening any file, are you able to rotate the "red cube" ?
Unfortunatelly, it does not check OpenGL error codes when calling OpenGL functions, I will try to add it to see, what is going wrong, when I will reinstall all the stuff on my new computer.
Best regards, S.
On 20 October 2011 17:55, Andrew Atkinson<andrew@wotcc.org.uk> wrote:
Hello all
I started on this problem before the summer, but then I went away for a few weeks. But I am working on surveys again so I could really do with loch. (One plus from before the summer is that aven is upgraded to 1.2.2 and that now works again, so I am not completely blind)
So trying to open a lox or 3d file in loch just gives a blank screen (grey to go with the border) Runing it from terminal does the same with no errors.
Below is the useful information that aven gives you when you look at help
Andrew
Linux 3.0.0-1-amd64 x86_64 wxWidgets 2.8.10 (GTK+>= 2.6) Display Depth: 24 bpp (colour) OpenGL 2.1.2 NVIDIA 275.28 NVIDIA Corporation GeForce 7300 GS/PCI/SSE2 GLX 1.4 R8G8B8 Max Texture size: 4096x4096 Max Viewport size: 4096x4096 Smooth Point Size 1.000-63.375 (granularity 0.125) Aliased point size 1.000-63.000 Double buffered: true GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum _______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion
_______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion
_______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion
Sorry to hassle, especially when bugs generally get fixed extremely efficiently. aven started to work when it was upgraded to 1.2.2 Before that it did not work and behaved similarly to loch, hope this is a useful starting point and not a red herring thanks Andrew On 10/11/11 09:23, Stacho Mudrak wrote:
aven is upgraded to 1.2.2 and
that
On Thu, Nov 10, 2011 at 02:00:29PM +0000, Andrew Atkinson wrote:
Sorry to hassle, especially when bugs generally get fixed extremely efficiently.
aven started to work when it was upgraded to 1.2.2
Before that it did not work and behaved similarly to loch, hope this is a useful starting point and not a red herring
Hmm, nothing obvious looking changed in 1.2.2 itself (only think directly GL-related was the new font drawing approach). What Survex version were you using before 1.2.2? If it was <1.2.0, It's probably this change then: http://trac.survex.com/changeset/3623 Cheers, Olly
It was 1.1.14 reading the mails I sent back in July, but I might have tried another, tried lots of things Andrew On 10/11/11 17:48, Olly Betts wrote:
On Thu, Nov 10, 2011 at 02:00:29PM +0000, Andrew Atkinson wrote:
Sorry to hassle, especially when bugs generally get fixed extremely efficiently.
aven started to work when it was upgraded to 1.2.2
Before that it did not work and behaved similarly to loch, hope this is a useful starting point and not a red herring
Hmm, nothing obvious looking changed in 1.2.2 itself (only think directly GL-related was the new font drawing approach).
What Survex version were you using before 1.2.2? If it was<1.2.0, It's probably this change then:
http://trac.survex.com/changeset/3623
Cheers, Olly
+++ Andrew Atkinson [2011-10-20 16:55 +0100]:
Hello all
I started on this problem before the summer, but then I went away for a few weeks. But I am working on surveys again so I could really do with loch. (One plus from before the summer is that aven is upgraded to 1.2.2 and that now works again, so I am not completely blind)
So trying to open a lox or 3d file in loch just gives a blank screen (grey to go with the border) Runing it from terminal does the same with no errors.
Is this new hardware or an OS upgrade? You used to have loch working, right? In which case do older loch versions work? There used to be a patch in the Debian version of loch to allow it to work with some intel graphics cards, but I took that out in the 5.3.6 upload IIRC, as it had stopped breaking on my machine, due to vtk or xorg driver fixes (I presume). (I'd have to check to be sure exactly which version). It seems unlikely that this has anything to do with your nvidia problem.
Linux 3.0.0-1-amd64 x86_64 wxWidgets 2.8.10 (GTK+ >= 2.6) Display Depth: 24 bpp (colour) OpenGL 2.1.2 NVIDIA 275.28 NVIDIA Corporation
Does it help at all if you use the noveau driver rather than the nvidia one? (apt-get install xserver-xorg-video-nouveau) Wookey -- Principal hats: Linaro, Emdebian, Wookware, Balloonboard, ARM http://wookware.org/
It is not hardware, again my only real memory of exact occurrence is going back through the mails before the summer. Back in June on ubuntu 11.04 it stopped when I went to 5.3.3. Then you (wookey) built 5.3.7 for debian, so I moved to debian, but with no luck. I was on the noveau driver then. 5.3.8 appeared quickly afterwards, but this did not help and I ran out of time to move from noveau driver. Well now I have had the time to install the NVIDIA drivers, but has not helped. And I am reasonably sure that aven did not work either, and it was the upgrade to 1.2 that sorted that, but I would not bet my life on it. thanks Andrew On 10/11/11 18:08, Wookey wrote:
+++ Andrew Atkinson [2011-10-20 16:55 +0100]:
Hello all
I started on this problem before the summer, but then I went away for a few weeks. But I am working on surveys again so I could really do with loch. (One plus from before the summer is that aven is upgraded to 1.2.2 and that now works again, so I am not completely blind)
So trying to open a lox or 3d file in loch just gives a blank screen (grey to go with the border) Runing it from terminal does the same with no errors.
Is this new hardware or an OS upgrade? You used to have loch working, right? In which case do older loch versions work?
There used to be a patch in the Debian version of loch to allow it to work with some intel graphics cards, but I took that out in the 5.3.6 upload IIRC, as it had stopped breaking on my machine, due to vtk or xorg driver fixes (I presume). (I'd have to check to be sure exactly which version). It seems unlikely that this has anything to do with your nvidia problem.
Linux 3.0.0-1-amd64 x86_64 wxWidgets 2.8.10 (GTK+>= 2.6) Display Depth: 24 bpp (colour) OpenGL 2.1.2 NVIDIA 275.28 NVIDIA Corporation
Does it help at all if you use the noveau driver rather than the nvidia one?
(apt-get install xserver-xorg-video-nouveau)
Wookey
+++ Andrew Atkinson [2011-11-10 18:40 +0000]:
It is not hardware, again my only real memory of exact occurrence is going back through the mails before the summer.
Back in June on ubuntu 11.04 it stopped when I went to 5.3.3.
Then you (wookey) built 5.3.7 for debian, so I moved to debian, but with no luck. I was on the noveau driver then. 5.3.8 appeared quickly afterwards, but this did not help and I ran out of time to move from noveau driver.
Well now I have had the time to install the NVIDIA drivers, but has not helped. And I am reasonably sure that aven did not work either, and it was the upgrade to 1.2 that sorted that, but I would not bet my life on it.
I have an nvidia card in my work machine. loch from therion 5.3.8 on Ubuntu 11.11 (Oneiric) there does not work at all. It dies with a 'bad drawable' error before displaying anything. I'm using the nouveau driver. I've tried (but failed) to build a debug version to work out what's going on. I'll try a bit harder, but won't actually be in work again for the next 2 weeks. I could make a trip to test this I guess. Commenting out the two gltexture lines which used to make intel cards blow up does not help, so that's a red herring. It feels like we are not initialising the card properly (or VTK isn't). Ol's double-buffer init suggestion is worth trying, althogh I'm not sure how that relates to loch as it uses VTK rather than opengl directly (as I understand it). Wookey -- Principal hats: Linaro, Emdebian, Wookware, Balloonboard, ARM http://wookware.org/
On Sat, Nov 12, 2011 at 01:16:17AM +0000, Wookey wrote:
It feels like we are not initialising the card properly (or VTK isn't). Ol's double-buffer init suggestion is worth trying, althogh I'm not sure how that relates to loch as it uses VTK rather than opengl directly (as I understand it).
I suggested it as it's the most likely opengl-related change I can think of which changed between the two aven versions Andy mentioned as not working and working. Though trying the other versions in between to narrow down exactly which one fixed it would make it easier to check in detail. Cheers, Olly
On my kubuntu virtual machine it also failed to start. When I added your double buffer initialization code (including wxGLApp as application parent), it started to work. I have already sent codes to Andy. I am curious, whether it will work. Thanks a lot for ideas, S. On 12 November 2011 04:41, Olly Betts <olly@survex.com> wrote:
On Sat, Nov 12, 2011 at 01:16:17AM +0000, Wookey wrote:
It feels like we are not initialising the card properly (or VTK isn't). Ol's double-buffer init suggestion is worth trying, althogh I'm not sure how that relates to loch as it uses VTK rather than opengl directly (as I understand it).
I suggested it as it's the most likely opengl-related change I can think of which changed between the two aven versions Andy mentioned as not working and working. Though trying the other versions in between to narrow down exactly which one fixed it would make it easier to check in detail.
Cheers, Olly _______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion
I will try to build it tomorrow, caving today. I have not done builds before, so it could take me a while, and probably a few questions. btw it is Andrew not Andy Andrew On 12/11/11 07:09, Stacho Mudrak wrote:
On my kubuntu virtual machine it also failed to start. When I added your double buffer initialization code (including wxGLApp as application parent), it started to work. I have already sent codes to Andy. I am curious, whether it will work.
Thanks a lot for ideas, S.
On 12 November 2011 04:41, Olly Betts<olly@survex.com> wrote:
On Sat, Nov 12, 2011 at 01:16:17AM +0000, Wookey wrote:
It feels like we are not initialising the card properly (or VTK isn't). Ol's double-buffer init suggestion is worth trying, althogh I'm not sure how that relates to loch as it uses VTK rather than opengl directly (as I understand it).
I suggested it as it's the most likely opengl-related change I can think of which changed between the two aven versions Andy mentioned as not working and working. Though trying the other versions in between to narrow down exactly which one fixed it would make it easier to check in detail.
Cheers, Olly _______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion
_______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion
participants (4)
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Andrew Atkinson -
Olly Betts -
Stacho Mudrak -
Wookey