Multiple layers of overlayed maps
Hello everyone - Therion 5.3 (stable) running on Fedora 14 ... I am working on a cave which has a very complex maze area. Basically the maze area can be divided into either 3 or 4 layers (depending on how you draw it) which are stacked on top of each other like a cake. I want to produce a map where the lowest part of the maze displays with the rest of the main passage, and each higher layer of the maze is offset from the layer below it So far I have figured out how to get one layer to offset and have its outline (the "preview", I think) display over the main passage. Now I want to take the next layer and have its outline display over the layer below. Here is what I think should happen in the .TH file: =============== map MainCaveMap -title "Elkton Cave - Plan View" -projection plan MainPassage@ElktonCave UpperMaze@ElktonCave [200 30 ft] above UpperMaze2@ElktonCave [200 -100 ft] above endmap map MainPassage -title "Elkton Cave - Plan View" -projection plan (many scraps, names removed for clarity) endmap map UpperMaze -title "Upper maze area" -projection plan MazeA MazeB MazeA2 preview above MainPassage endmap map UpperMaze2 -title "More upper maze" -projection plan MazeC MazeD preview above UpperMaze endmap ================ When I compile the map, it draws the offset maps correctly, However, ALL of the outlines are over the MainPassage map. I don't want that ... I want an outline of UpperMaze over MainPassage, then I want an outline of UpperMaze2 over UpperMaze. I thought that is what would happen with the "preview" directive. Does anyone have suggestion? Thanks - Bill Gee
Hi Bill, maybe this helps note: the whole outline of 2 and 3 appear in 1. maybe you raised an issue: maps at offset with no global preview, so that one can specify to draw partial previews map main ... map1 map23 [200 30 ft] above endmap map map23 ... map2 map3 [200 30 ft] above endmap map map1 ... whatever1 endmap map map2 ... whatever2 endmap map map3 ... whatever3 endmap On Mon, 2010-12-13 at 11:00 -0600, Bill Gee wrote:
Hello everyone -
Therion 5.3 (stable) running on Fedora 14 ...
I am working on a cave which has a very complex maze area. Basically the maze area can be divided into either 3 or 4 layers (depending on how you draw it) which are stacked on top of each other like a cake. I want to produce a map where the lowest part of the maze displays with the rest of the main passage, and each higher layer of the maze is offset from the layer below it
So far I have figured out how to get one layer to offset and have its outline (the "preview", I think) display over the main passage. Now I want to take the next layer and have its outline display over the layer below. Here is what I think should happen in the .TH file:
=============== map MainCaveMap -title "Elkton Cave - Plan View" -projection plan MainPassage@ElktonCave UpperMaze@ElktonCave [200 30 ft] above UpperMaze2@ElktonCave [200 -100 ft] above endmap
map MainPassage -title "Elkton Cave - Plan View" -projection plan (many scraps, names removed for clarity) endmap
map UpperMaze -title "Upper maze area" -projection plan MazeA MazeB MazeA2 preview above MainPassage endmap
map UpperMaze2 -title "More upper maze" -projection plan MazeC MazeD preview above UpperMaze endmap ================
When I compile the map, it draws the offset maps correctly, However, ALL of the outlines are over the MainPassage map. I don't want that ... I want an outline of UpperMaze over MainPassage, then I want an outline of UpperMaze2 over UpperMaze. I thought that is what would happen with the "preview" directive.
Does anyone have suggestion?
Thanks - Bill Gee
_______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion
Hi Bill, I have not tried with preview above, but with preview below it seems to work for me. See folder samples/map-offset in therion installation. When you compile thconfig.4, you will get map4.pdf with the configuration, you are asking for. I.e. one map in offset with preview in another map in another offset. Best regards, S. On 13 December 2010 18:00, Bill Gee <bgee@campercaver.net> wrote:
Hello everyone -
Therion 5.3 (stable) running on Fedora 14 ...
I am working on a cave which has a very complex maze area. Basically the maze area can be divided into either 3 or 4 layers (depending on how you draw it) which are stacked on top of each other like a cake. I want to produce a map where the lowest part of the maze displays with the rest of the main passage, and each higher layer of the maze is offset from the layer below it
So far I have figured out how to get one layer to offset and have its outline (the "preview", I think) display over the main passage. Now I want to take the next layer and have its outline display over the layer below. Here is what I think should happen in the .TH file:
=============== map MainCaveMap -title "Elkton Cave - Plan View" -projection plan MainPassage@ElktonCave UpperMaze@ElktonCave [200 30 ft] above UpperMaze2@ElktonCave [200 -100 ft] above endmap
map MainPassage -title "Elkton Cave - Plan View" -projection plan (many scraps, names removed for clarity) endmap
map UpperMaze -title "Upper maze area" -projection plan MazeA MazeB MazeA2 preview above MainPassage endmap
map UpperMaze2 -title "More upper maze" -projection plan MazeC MazeD preview above UpperMaze endmap ================
When I compile the map, it draws the offset maps correctly, However, ALL of the outlines are over the MainPassage map. I don't want that ... I want an outline of UpperMaze over MainPassage, then I want an outline of UpperMaze2 over UpperMaze. I thought that is what would happen with the "preview" directive.
Does anyone have suggestion?
Thanks - Bill Gee
_______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion
Hi Stacho - Thanks for the tip. I took a look at the sample you mention. I was able to get the third segment outline to appear on the second segment map, as I wanted. However, that outline also appears on the main map! I tried it with both "below" and "above". Same result both ways. For this map, the complexity is such that the "above" display is less confusing than "below". The MainPassage map contains the lowest level of the maze. That makes sense since the rest of the cave is reached from there. The middle level of the maze is in UpperMaze and the highest level is in UpperMaze2. Note that the overlays for SinkholeEntrance and ESurveySidePassage only have one layer. They display as I want them to, Below is my revised .th file ... Thanks - Bill Gee ================= encoding utf-8 map MainCaveMap -title "Elkton Cave - Plan View" -projection plan MainPassage@ElktonCave SinkholeEntrance@ElktonCave [0 80 ft] above ESurveySidePassage@ElktonCave [50 -20 ft] above break UpperMazeMap@ElktonCave [200 30 ft] above endmap survey ElktonCave -title "Elkton Cave" input (many .th2 files, snip'ed for brevity) map MainPassage -title "Elkton Cave - Plan View" -projection plan (many scraps, removed for brevity) endmap map UpperMaze -title "Upper maze area" -projection plan # all scraps here MazeA MazeB MazeA2 endmap map UpperMaze2 -title "More upper maze" -projection plan # all scraps here MazeC MazeD endmap map SinkholeEntrance -title "Sinkhole Entrance" -projection plan Sinkhole2 endmap map ESurveySidePassage -title "ESurvey Side Passage" -projection plan ESurveySide endmap map UpperMazeMap -projection plan # all maps here UpperMaze break UpperMaze2 [0 -120 ft] above endmap (centerline data and scrap joins go here, removed for brevity) endsurvey ElktonCave ============== On Tuesday 14 December 2010 06:08:34 Stacho Mudrak wrote:
Hi Bill,
I have not tried with preview above, but with preview below it seems to work for me. See folder samples/map-offset in therion installation. When you compile thconfig.4, you will get map4.pdf with the configuration, you are asking for. I.e. one map in offset with preview in another map in another offset.
Best regards, S.
On 13 December 2010 18:00, Bill Gee <bgee@campercaver.net> wrote:
Hello everyone -
Therion 5.3 (stable) running on Fedora 14 ...
I am working on a cave which has a very complex maze area. Basically the maze area can be divided into either 3 or 4 layers (depending on how you draw it) which are stacked on top of each other like a cake. I want to produce a
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participants (3)
-
Bill Gee -
marco corvi -
Stacho Mudrak