Wookey wrote:
Is it working/useable now?
Not yet. There are still problems with compilation of the stuff (it depends on wxWidgets, OpenGL, VTK and freetype libraries)...
The expedition would like to try this if all I have to do is add a load of passage-height indicators. (note I am not going on the expedition, just preparing data and software for it).
... and this part of therion code was not touched. 3D models from the maps are still only experimental.
So I'd say 'line dripline', 'line cliff' and 'line landform'
OK, it sounds reasonable.
But for the dripline (which always goes across the entrance) we want the passage fill to go up to this line (it defines the outline of the cave just like passage walls do), so I would think that -outline out is correct here, is it not?
Yes. You are right.
OK. I should check if it is right. (I wonder how it works for fake surveys which have no 'legs' - only a long list of fixed points?)
They should not be included.
terikan, bluemoon, menagerie, deception, david. Also useful would be to have a nuymber of entries of the form 'Cavename: length' for each of those surveys. I can presumably do that with some code tex-map?
Yes. We already have in TODO to add some meta-language (simmilar to html) for map headers. Usually people are not fammiliar with TeX syntax.
OK - that sounds sensible. With transparency that should give correct results. I think an important feature of colouring is that the labels should be the same colour as the scrap they are in. This is the only way to tell which bit they refer to in multi-layered systems.
May be, we have to try this. I am just not sure - how deep into code we need to go to do it. I am afraid, we will need some special TeX macros for that, because labels are generated by TeX. S.