27 Apr
2010
27 Apr
'10
1:49 p.m.
Hi Wolfgang, texture image size is limited by your hardware (GL_MAX_TEXTURE_SIZE variable returned by OpenGL) or 4096x4096 max. But if your input image is larger, it is scaled down. There is no limit on elevation model, but with some high density, there may be performance problems. Best regards, S. Quoting Wolfgang Zillig <wolfgang.zillig@web.de>:
Hi,
I once read somewhere that the overlay size is limited. Can anyone tell me where this limit is and where it could be changed (is it hard coded or hidden in a ini-file)? Is there something similar for the elevation model?
Many thanks Wolfgang _______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion