The layar structure works for me, especially if we have custom colours, I was really just checking, also I am trying to encourage some 'novices' and not that computer literate people to use the software. (then I might not end up doing most of the work.) I can think in layers (well with a bit of playing) but most people think in caves, so I get questions about how I have split my maps (which is further complicated by offsets, but that is all my own fault.) It would be good for this type of user if the maps could represent the physical world (as they have defined it) not something the defines the order. But if that is not possible so be it. I always find it is worth asking, sometimes I just mis the obvious, which reminds me; better start a new email Andew On 16/09/10 22:05, Martin Sluka wrote:
Fortunately, you may redefine structure of maps anytime. The "layers structure" works for me.
An example:
map CJ_layers.map CJ_1layer.map break CJ_2layer.map break CJ_3layer.map endmap
map CJ_1layer.map pod_vchodom.map@pod_vchodom priepastovy_kaplnka.map@priepastovy_kaplnka osviezovna.map@osviezovna meander.map@meander zlty_dom.map@zlty_dom jarine_domy_cele.map@jarine_domy_cele oranzovy.map@oranzovy preview below CJ_2layer.map preview below CJ_3layer.map endmap
map CJ_2layer.map zabkin_dom.map@zabkin_dom velka_puklina.map@velka_puklina vp_vd.map@vp_vd FAJCIAR_CELY.map@FAJCIAR_CELY biely_dom_cely.map@biely_dom_cely bordel.map@bordel dom_starcov.map@dom_starcov sup_cely.map@sup_cely preview above CJ_1layer.map preview below CJ_3layer.map endmap
map CJ_3layer.map STARA_CESTA_MAPA.map@STARA_CESTA_MAPA sup_dno.map@sup_dno brckova_chodba.map@brckova_chodba rotunda_cela.map@rotunda_cela perlovy.map@perlovy preview above CJ_1layer.map preview above CJ_2layer.map endmap
_______________________________________________ Therion mailing list Therion@speleo.sk http://mailman.speleo.sk/mailman/listinfo/therion