Thanks, that's exactly what I needed. Is that approach the case for any point/line/area that has subtypes? i.e. You have to override the default subtype. Paul On Wed, 26 Jul 2023 at 07:01, Martin Budaj <m.budaj@gmail.com> wrote:
Hi,
define l_wall_bedrock instead of l_wall
M.
On Tue, Jul 25, 2023 at 2:03 AM Paul Rowe <armchair.caver.nz@gmail.com> wrote:
Hi, I have changed wall subtypes before in my layout. e.g. Using Bruce Mutton's
code metapost def l_wall_unsurveyed (expr P) = T:=identity; pickup PenC; thdraw P dashed evenly scaled (2*optical_zoom); enddef; endcode
However, I can't get this working on the default l_wall type. Any changes, including using the same style as in the above l_wall_unsurveyed example get ignored. e.g. code metapost def l_wall (expr P) = T:=identity; pickup PenC; thdraw P dashed evenly scaled (2*optical_zoom); enddef; endcode
I'm not sure what I'm missing. I'm first trying to prove I can override this, and then working on a wall style with a shadow or external cross-hatching.
Thanks, Paul
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