Hi Andrew, I did a little playing with your project from SVN, and it points to your symbol customisation as the potential trigger. Rendering your project as in SVN I see the same as you. The Frozen Deep sub map renders the sand fine, but the complete cave does not. Then I swapped in my own customised symbol set, and it renders the sand in both surveys. I've attached my custom layout file. I just included this instead of your common_layout.th and then replaced the line: copy common with copy Mat_Std in your local layout. Comparing the two PDFs, there are some interesting rendering differences too. There appears to be some rotation of the entire survey for a start. Not sure what is causing that. My filled background colour shows up some quirks in some of the cross sections. My boulders look nice, but some other symbols in the main chamber get a bit lost among them (they are there, but not so prominent). You have nicer ceiling lines (I might borrow them :-) ). Your x-section near the label 'Herbert's Attic' contains a boulder, but this is missing on my render. One thing the comparison of the two PDFs illustrates is that for these sorts of detailed surveys you really do need to draw for a specific symbol set, as a number of things get messed up by my symbol set just due to positioning and sizing. e.g. Boulder walls in my layout are rendered larger and obscure passage detail where as yours are much finer and take up less of the passage width. I hope some of that helps. I'll email you the two PDFs seperately, as they are too big to post to the list. Footleg On 13 October 2012 10:29, Andrew Atkinson <andrew@wotcc.org.uk> wrote:
I am a little puzzled by this one.
I have and area sand that when I compile the file (FrozenDeep) by itself works and shows up, but when compiled within the cave (reservoir) does not show up, however as far as I can tell all the other sand areas are working fine? I would be most grateful if someone could help solve this problem for me. I am using a custom (from the thrion wiki) sand but I have changed the area to water to and the same thing plus not used the custom sand by not using my common_layout file.
The data for the Frozendeep is at
http://www.cave-registry.org.uk/svn/CheddarCatchment/Reservoir/FrozenDeep/
compiled using the thconfig file in there
the whole cave is at
http://www.cave-registry.org.uk/svn/CheddarCatchment/Reservoir/
Again, compiled using the thconfig file in there
thanks
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