+++ Martin Budaj [05-01-06 11:19 +0100]: [I wrote this a day or two ago and forgot to send it.]
Wookey wrote:
Line 81 in soundriver.th2 is a pillar, but I can't get it to be empty. There is an 'outline crosses itself' error in soundriver_pooh which I thought might be affecting it, but removing that scrap makes no difference, and neither does reversing the line. Why is this pillar broken?
In my file is line 81 only a segment of the wall - I can't imagine where the pillar should be...
Sorry I don't mean line 81 I mean command list no 81 in map editor.
Also there are a couple of places where there are 'gaps' in the grey background. The most obvious example is the large chamber in the middle is soundriver2_s2 (with lots of boulders).
The separate scrap is the best solution. The other is to split the inner wall and set the 'outline in' option as displayed in the attached picture.
The exact rule is that each line forming the outer border of the scrap has to have 'outline out' option (walls have this by default), each line forming inner pillars 'outline in' option, and all other lines (even walls lying inside of scrap) 'outline none' option. For all walls which shouldn't form the scrap border you have to set 'outline none' option. See the second attachment to see how to specify this.
OK - another useful answer - that one might count as a 'tip and trick'. (we could write a lot of tips and tricks about scraps - where to split them, how big to make them, to do a check build after adding an area, not to make control points too close to the end lines and so on). Wookey -- Aleph One Ltd, Bottisham, CAMBRIDGE, CB5 9BA, UK Tel +44 (0) 1223 811679 work: http://www.aleph1.co.uk/ play: http://www.chaos.org.uk/~wookey/