<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">Scraps are one of basic feature of Therion. One may draw only one scrap in time, not take into account surrounding passages, what is above, what is bellow. <div class=""><br class=""></div><div class="">You may generate map with only one scrap of all system, you may generate map of only two scraps one from first system, second from second system just to look for connection. Etc.</div><div class=""><br class=""></div><div class="">Big scraps are more easy to draw, you don’t need to connect several small scraps, but it may bring complications later.</div><div class=""><br class=""></div><div class="">M.</div><div class=""><br class=""></div><div class=""><br class=""><div><br class=""><blockquote type="cite" class=""><div class="">14. 7. 2022 v 9:01, Csongor Zih <<a href="mailto:daemon.onwave@gmail.com" class="">daemon.onwave@gmail.com</a>>:</div><br class="Apple-interchange-newline"><div class=""><div dir="auto" style="caret-color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration: none;" class="">I don't think handling of scraps was changed at all, but in my testing it has always achieved better performance than XTherion. The only thing that it doesn't handle as well are large XVI files, because XTherion renders those very efficiently. Other than that, big scraps should work just the same as small scraps.</div><br class="Apple-interchange-newline"></div></blockquote></div><br class=""></div></body></html>