<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"></head><body dir="auto"><div dir="ltr">Hi,</div><div dir="ltr">We might also differentiate the route finding symbols into two line types: one for the main junctions and one for the route in between. This way we can select if we just want to show the main junctions or all the route.</div><div dir="ltr"><br></div><div dir="ltr">Is there a way of defining custom symbol groups? This way we might create our own to really hide all the routing symbols at once.</div><div dir="ltr"><br><blockquote type="cite">Am 13.06.2021 um 10:28 schrieb Axel <dropstone@gmx.de>:<br><br></blockquote></div><blockquote type="cite"><div dir="ltr"><div style="font-family: Verdana;font-size: 12.0px;"><div>Morning,</div>
<div>
<div><br>
we experiment with a custom line (bold, dashed line in purple). It gives the advantage that the complete mainroute can be hidden easily (if the issue with context line:u is solved, labels can be assignet to it as well -eg for time of travell between camps).</div>
<div>But discussion is on if we use it all the way or just at main junctions.<br>
All the way makes it easier to use the map in the cave as it draws ones attention directly to the route (+ u can show where the path is in big chambers and it looks coherent in the survey). However it looks odd in long galleries with no junctions...</div>
<div>To have the lines/arrows just at junctions also looks odd in the survey (at least that's my impression) but I wanted to experiment with the pencile-pressure lines which where posted here a while ago and see if that looks better... (has one of u used them so far?)</div>
<div> </div>
<div>cheers,</div>
<div>Axel</div>
<div>
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<div style="margin:0 0 10px 0;"><b>Gesendet:</b> Sonntag, 13. Juni 2021 um 09:49 Uhr<br>
<b>Von:</b> "Tarquin Wilton-Jones via Therion" <therion@speleo.sk><br>
<b>An:</b> "Therion" <therion@speleo.sk><br>
<b>Cc:</b> "Tarquin Wilton-Jones" <tarquin.wilton-jones@ntlworld.com><br>
<b>Betreff:</b> [Therion] Main route through a cave</div>
<div name="quoted-content">Hi folks,<br>
<br>
I am surveying a cave that could be best described as an insanity of<br>
hidden routes.<br>
<br>
When you go through the cave, it feels easy. You follow the obvious route.<br>
<br>
When drawing up the survey, there are loads of alternative routes all<br>
crossing over each other and hiding underneath the floor. This means<br>
that the survey is harder to navigate than the cave itself.<br>
<br>
I was wondering what the general ideas were that people use to<br>
counteract this situation. These are what I could come up with:<br>
<br>
1. Fail to draw all the passages (GAH!).<br>
<br>
2. Draw the walls of the main route with different line types? like<br>
subtype "underlying" and "overlying" instead of regular walls (useless<br>
if you are trying to use "subtype blocks" which is my specific problem;<br>
the passage is a mess of boulders and ceiling steps creating false walls).<br>
<br>
3. Arrows.<br>
<br>
But does anyone have a dedicated, better approach? Some way of shading<br>
the main route differently? A dedicated symbol?<br>
<br>
Cheers,<br>
<br>
Tarquin<br>
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