<html><head></head><body><div style="font-family: Verdana;font-size: 12.0px;"><div>Morning,</div>
<div>
<div><br/>
we experiment with a custom line (bold, dashed line in purple). It gives the advantage that the complete mainroute can be hidden easily (if the issue with context line:u is solved, labels can be assignet to it as well -eg for time of travell between camps).</div>
<div>But discussion is on if we use it all the way or just at main junctions.<br/>
All the way makes it easier to use the map in the cave as it draws ones attention directly to the route (+ u can show where the path is in big chambers and it looks coherent in the survey). However it looks odd in long galleries with no junctions...</div>
<div>To have the lines/arrows just at junctions also looks odd in the survey (at least that's my impression) but I wanted to experiment with the pencile-pressure lines which where posted here a while ago and see if that looks better... (has one of u used them so far?)</div>
<div> </div>
<div>cheers,</div>
<div>Axel</div>
<div>
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<div style="margin:0 0 10px 0;"><b>Gesendet:</b> Sonntag, 13. Juni 2021 um 09:49 Uhr<br/>
<b>Von:</b> "Tarquin Wilton-Jones via Therion" <therion@speleo.sk><br/>
<b>An:</b> "Therion" <therion@speleo.sk><br/>
<b>Cc:</b> "Tarquin Wilton-Jones" <tarquin.wilton-jones@ntlworld.com><br/>
<b>Betreff:</b> [Therion] Main route through a cave</div>
<div name="quoted-content">Hi folks,<br/>
<br/>
I am surveying a cave that could be best described as an insanity of<br/>
hidden routes.<br/>
<br/>
When you go through the cave, it feels easy. You follow the obvious route.<br/>
<br/>
When drawing up the survey, there are loads of alternative routes all<br/>
crossing over each other and hiding underneath the floor. This means<br/>
that the survey is harder to navigate than the cave itself.<br/>
<br/>
I was wondering what the general ideas were that people use to<br/>
counteract this situation. These are what I could come up with:<br/>
<br/>
1. Fail to draw all the passages (GAH!).<br/>
<br/>
2. Draw the walls of the main route with different line types? like<br/>
subtype "underlying" and "overlying" instead of regular walls (useless<br/>
if you are trying to use "subtype blocks" which is my specific problem;<br/>
the passage is a mess of boulders and ceiling steps creating false walls).<br/>
<br/>
3. Arrows.<br/>
<br/>
But does anyone have a dedicated, better approach? Some way of shading<br/>
the main route differently? A dedicated symbol?<br/>
<br/>
Cheers,<br/>
<br/>
Tarquin<br/>
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