<html><head><meta http-equiv="Content-Type" content="text/html charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><br><div><div>On Jan 4, 2013, at 9:32 PM, Erik VdBroeck <<a href="mailto:erik@speleo.tv">erik@speleo.tv</a>> wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><span style="color: rgb(0, 0, 255); font-family: Arial; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; display: inline !important; float: none; ">erik</span><br class="Apple-interchange-newline"></blockquote></div><br><div>I tested export from Inkscape several months. First condition is to move all objects important for Therion to single layer. You don't need layers as scraps for Therion. This feature means you made several scraps in one layer each with all objects of coresponding scrap. You may manipulate with each group of objects in Therion itself. It means you may export map without any details but only stations and walls. But you don't need layers for it as in Illustrator or Inkscape.</div><div><br></div><div>Good luck with the big wild animal Therion (see wikipedia what Therion means in ancient Greek ;) )</div><div><br></div><div>m.s.</div></body></html>