[Therion] Mapiah, again

Rodrigo Severo rsev at pm.me
Thu Jun 12 13:32:07 CEST 2025



Enviado via Proton Mail para Android


-------- Mensagem original --------
Em 12/06/2025 05:59, Tarquin Wilton-Jones via Therion <therion at speleo.sk> escreveu:

>  On 12/06/2025 09:11, Bruce Mutton wrote:
>  > Sounds exciting.  I’m still on Windows I’m afraid, so would like to try
>  > the web app while there is no Windows install.
>  >
>  > I’m missing something – all I get on Brave, Chrome and Edge Browsers is
>  > a blank white screen.
>  
>  
>  Uncaught ReferenceError: _flutter is not defined at webapp/:51:7
>  
>  <script src="flutter.js" defer></script>
>  ...
>     <script>
>       window.addEventListener('load', function (ev) {
>         // Download main.dart.js
>         _flutter.loader...  <--------- Error happens here
>  
>  _flutter does not exist in the global scope. I have not looked too far
>  into why, because the flutter code has been minified, and is very
>  difficult to read as a result. You do not need to minify code. Your
>  server will support gzipping and other compression anyway, and that can
>  do a better job than a minifier - your server sends things compressed
>  using brotli already, which is extremely efficient at compression. The
>  bonus is that other people will then be able to read the code and help
>  you with it.

That is a great suggestion but I didn't ask to minify the code, it was done automatically by Flutter web release code.

I will see if this is configurable.

>  I don't know if this is the problem, but in flutter.js, the very first
>  line performs a sniff that is bound to go wrong in some browsers, since
>  it thinks Google and "Edg/" are the only browser vendors using Chromium,
>  which is absolutely not the case. There are several other vendors using
>  Chromium, and they have a right to use their own vendor string. Sniffing
>  like that is very bad form, since it requires browser vendors to falsify
>  information in order to make your app work correctly. (I work for one of
>  those browser vendors, and we are forced to pretend our product is made
>  by Google, which it isn't. However, many other vendors quite rightfully
>  want to identify themselves correctly.)
>  
>  Use object detection instead. The subsequent code uses object detection
>  with its typeof checks - a more normal method would be:
>  
>  if( window.ImageDecoder ) {
>     //do a thing that uses it.
>

Again, that's not something I did. It's Flutter magic.

Flutter web apps are expected to run on a list of browsers available at https://docs.flutter.dev/platform-integration/web/faq#which-web-browsers-are-supported-by-flutter

Let's see if the fixed href solves your issue too. 

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