[Therion] A wtherion update
Csongor Zih
daemon.onwave at gmail.com
Thu Apr 18 20:57:32 CEST 2024
I am certain wtherion could be run as a VSCode extension, although
implementing it would mean supporting another interface for saving,
opening files, etc. I currently don't want to add that to the
codebase, but in the future I would be interested in it.
Csongor
Matěj Plch <plch.matej at gmail.com> ezt írta (időpont: 2024. ápr. 17.,
Sze, 12:24):
>
> Hello
>
> Nice work! I have an idea, how about replacing XTherion with a Visual
> Studio Code extension? Let's skip the part where we develop a whole
> new editor, we could just use an existing editor, and enhance it with
> a capability to run Therion compilation and with an integrated
> wtherion for scrap editing. Do you think it would be possible to run
> wtherion in such a way?
>
> Matěj
>
> po 15. 4. 2024 v 22:26 odesílatel Csongor Zih <daemon.onwave at gmail.com> napsal:
> >
> > Hi everyone!
> >
> > I have an update to share regarding wtherion, which you hopefully
> > remember is my project for a web-based Therion map editor to replace
> > XTherion's map editing capabilities:
> > https://github.com/daem-on/wtherion
> >
> > I just spent the last two weeks rewriting the UI of wtherion, which
> > was originally a fork of a vector editing application, migrating the
> > parts that used jQuery to Vue. The canvas library and most of the
> > editing logic are the same, this change just means the editor UI can
> > be even more dynamic, complex and useful than before. This eliminated
> > a lot of unnecessary or overly complex code left from the vector
> > editor, and I hope in the future this will make it easier to maintain
> > and add new features to.
> >
> > Some of the more visible changes include:
> > - New layout and new UI styles
> > - Shortcuts icons for common actions
> > - Keybinds can be configured (this is not persisted yet)
> > - All select lists (including points/symbols) have preview images
> > - UI language can be changed at runtime
> > - New rendering capabilities
> >
> > This last one I'm especially happy about, it's a step towards actual
> > WYSIWYG editing, although that is not planned for this project.
> > Currently you can see, in real time, while editing, what your 'slope',
> > 'pit' or 'overhang' lines might look like when compiled. The main
> > limiting factor here is performance, since I don't know how capable
> > the average user's hardware will be, I tried to keep it optimised, and
> > I added a toggle for it in the toolbar.
> >
> > I'm planning on releasing a 1.0 version of wtherion in the future, but
> > I would like to hear feedback on this development version, which can
> > be reached at beta.wtherion.daemonw.com (this is also linked in the
> > GitHub repo). If you have suggestions on how it should work
> > differently, if it's not working well for your workflow, or if you
> > find a bug, please let me know here, or create an issue on GitHub.
> >
> > I can't make any guarantee as to the timeline of development, or how
> > quickly I'll respond. Admittedly, I haven't worked on this project
> > very actively in the last two years, but right now I want to spend
> > more time on it.
> >
> > The scope of the project hasn't really changed, but I'd be interested
> > to work on other projects that plan to replace the whole of XTherion,
> > or even replace text based editing.
> >
> > Csongor
> > _______________________________________________
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> > Therion at speleo.sk
> > https://mailman.speleo.sk/listinfo/therion
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