[Therion] Big room multiple scraps - How to join
Bill Gee
bgee at campercaver.net
Thu Aug 3 16:33:30 CEST 2023
Update: Thank you everyone for suggestions. I think I have conquered
(more or less) this problem by using some invisible walls. Results at
https://campercaver.net/MiscFiles/StarkCavernsNoCenter-1.pdf
For comparison the old map is still there:
https://campercaver.net/MiscFiles/StarkCavernsNoCenter.pdf
There is some overlap which shows in the background coloring. The
overlaps are a bit darker than the rest. I am not too concerned about
that. It is not a rocket ship - Does not have to be perfect.
There are no new join statements. I just added invisible walls to the
scraps
I did have scraps wider than deep, which several people pointed out is a
problem. I checked all the wall orientations, as Bruce suggested. They
were all correct. My habit is to draw walls counter-clockwise which
should result in correct orientation.
As Tarquin pointed out - We should have surveyed the whole room before
we surveyed the room. Hindsight is 20/20! Next time I know better.
That does fly in the face of a common American caving practice which is
to survey as you go. Scooping is frowned on. Sometimes, though, you
really need to scoop the passage before taking survey shots.
Of course I found a new problem! That will be another thread.
===============
Bill Gee
On 8/2/23 15:05, Bruce Mutton wrote:
> Bill
> As Tarquin points out, looks to me like scraps with openings wider than the
> scrap is long. The solution is invisible walls along the interior joins.
> Another thing to check is that all the walls have the correct orientation -
> all the left-side yellow ticks point to the interior of the passage (if not
> for pdf outputs, it still helps for models).
> And that wall -outline is set correctly to out, in or none.
>
> Bruce
>
> -----Original Message-----
> From: Therion <therion-bounces at speleo.sk> On Behalf Of Bill Gee
> Sent: Thursday, 3 August 2023 03:28
> To: Therion Mail List <therion at speleo.sk>
> Subject: [Therion] Big room multiple scraps - How to join
>
> Hello everyone - I am having a problem getting Therion to understand how to
> join several scraps to make a large room. The working map is at
>
> https://campercaver.net/MiscFiles/StarkCavernsNoCenter.pdf
>
> Take a look at the east part of the map in an area called Grand Canyon.
> This is really one large room, though we did not realize that when we
> started sketching several years ago. Now I have at least three different
> pieces of sketch to try and fit together.
>
> As you can see, there is a large triangle in the center which Therion thinks
> is not cave. There are also some part which are outside the cave, but are
> considered by Therion to be inside.
>
> All of the joins in here are using line-to-line. I named the lines, then
> created "join" statements specifying the two lines and which points on those
> lines to join. Therion is happy with that, and the wall that it draws is a
> fair depiction of the area. The problem is that much of the interior is
> getting lost.
>
> I have not tried to use plain joins of the scraps - joins which do not
> specify the lines. I suspect that would not change much.
>
> I have already drawn some of this area three times. It is extraordinarily
> complicated due to multiple levels, especially along the east side. We
> thought for a long time that the east side was separate passages, but it is
> really just a complicated pile of big breakdown blocks.
>
> I really REALLY do not want to go back and make one huge sketch of the
> entire room. That would take several days.
>
> What can I do to convince Therion where the cave really is? Can I put in
> some invisible walls (subtype hidden)?
>
> Thanks!
>
> --
> ===============
> Bill Gee
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