[Therion] My take on a new Therion map editor
Stacho Mudrak
lists at group-s.sk
Sun Jan 16 08:11:33 CET 2022
Nice, it looks really promising. Things like running on any platform out of
the box, multiple object selection and freehand drawing could simplify life
a lot.
Looking forward to try it out,
S.
On Sat, Jan 15, 2022, 21:20 Martin Budaj <m.budaj at gmail.com> wrote:
> Wow, the demo is really impressive! It would be great if you could
> join our next developers' online meeting (not scheduled yet).
>
> Cheers,
> Martin
>
> On Sat, Jan 15, 2022 at 3:40 PM Csongor Zih <daemon.onwave at gmail.com>
> wrote:
> >
> > Hi everyone!
> >
> >
> > I'm a university student and I decided to try and make an XTherion
> replacement as a short term project. I have seen the activity here around
> making a new version of XTherion that would overhaul the current workflow
> of Therion projects. These proposals look exciting and great, but what I
> focused on was just creating an editor for TH2 files, that only replaces
> the map editor part of XTherion, and otherwise affects nothing about how
> you use Therion. It is most similar to the TH2 importer and exporter for
> Inkscape.
> >
> >
> > Demo video: https://www.youtube.com/watch?v=kpogxtt_4TI
> >
> > This is only a feature showcase, the app is not ready to use yet, but
> you can try it out.
> >
> >
> > The editor was built from the base of a regular vector graphics editing
> app, similarly to the Inkscape plugin. The whole app runs in a web browser,
> it's written in JavaScript and TypeScript, and it should run on all modern
> browsers.
> >
> > I have tried to set a very small scope for this project, this is why I
> didn't try to create a complete vector graphics editor and used an existing
> one. There is also no WYSIWYG editing, which would be hard to achieve
> without reimplementing the whole of Therion (obviously outside the plans
> for this project). The scope and functionality is significantly smaller
> than the QTherion or Mapiah projects, and I would expect that this editor
> would not be useful once these projects are in a usable state. The editor
> also has less functionality than XTherion itself, which I see as a
> trade-off between speed/friendliness and having complete control. One of
> these is that in this editor all area objects are tied one-to-one with line
> objects. This may not be how all people use areas, but it is easier to
> understand and to show on screen, and it's how TopoDroid handles it.
> >
> >
> > I think while this app is not everything you might want from an editor,
> it has clear advantages over XTherion and is more streamlined than the
> Inkscape plugins, and a lot closer to being complete than the Qt projects
> currently in development.
> >
> >
> > The project's name is currently wtherion (because it's web-based and
> because of the other project names), but this may change. It's on GitHub
> here: https://github.com/daem-on/wtherion
> >
> >
> > Hope that this will be useful in the future and I look forward to your
> feedback,
> >
> > Csongor
> >
> > _______________________________________________
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> > Therion at speleo.sk
> > https://mailman.speleo.sk/listinfo/therion
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