[Therion] How to morph sketches

Martin Sluka martinsluka at me.com
Mon Jun 28 10:58:27 CEST 2021


28. 6. 2021 v 10:17, Tarquin Wilton-Jones via Therion <therion at speleo.sk>:
> 
> Ah yes, doing it as separate scraps is a lot less messy. Though in the
> end you then probably have to keep using multiple scraps, even if the
> idea was to warp it into a nice shape so you can draw it up as a single
> scrap.

Anyway you may use all morphed sketches in one final scrap (Torsten). Take care if you add another xvi file it will go above of recent one. So the way is to switch visibility of mesh (xvi itself) to off and move morphed sketch (xvi - IMGn) to correct position: select that sketch in "Background images" field, check coordinates of cursor (lover right corner of map editor window) where you want to place it, write those coordinates to fields next of “Move to” and press Enter. Manually move sketch to exact position. There is the bug in Therion that th2 file will remember only 3 such positions. For fourth and next you should repeat that last step after you open th2 file again.

To move to your sketch is the shortest way to click on point or line in “Object section” - on the top of sections menu.

> I tested out the "sketch-warp" option (that goes directly in the
> .thconfig file, not inside the layout). "plaquette" gave a very good
> resulting shape for my demo case (and was really fast!), but made the
> lines jagged and hard to see. "linear" preserved the sketch best but
> caused more distortion. "point" took forever, but the result was
> absolutely excellent. It is interesting to me that the default "line"
> gave the worst result of all options.
> 
> The Therion book does not mention "linear" or "point", and could do with
> an update. I found more details on this very old tutorial:
> http://marcocorvi.altervista.org/caving/tbe/m_04/m_045.htm <http://marcocorvi.altervista.org/caving/tbe/m_04/m_045.htm>
Thank you for your research!

Extra points define distance from nearest station. You may use the L and R distance (or U D for elevation) or the calculated distance from splay shots. For spreadsheets it is:



delta_l: =F22*COS(E22*PI()/180)
delta_h: =F22*SIN(E22*PI()/180)



Martin

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mailman.speleo.sk/pipermail/therion/attachments/20210628/397bedb8/attachment-0001.htm>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: otisk_ 2021-06-28 v?10.46.40.png
Type: image/png
Size: 27722 bytes
Desc: not available
URL: <http://mailman.speleo.sk/pipermail/therion/attachments/20210628/397bedb8/attachment-0002.png>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: otisk_ 2021-06-28 v?10.43.48.png
Type: image/png
Size: 73280 bytes
Desc: not available
URL: <http://mailman.speleo.sk/pipermail/therion/attachments/20210628/397bedb8/attachment-0003.png>


More information about the Therion mailing list