[Therion] How to morph sketches

Martin Sluka martinsluka at me.com
Sun Jun 27 22:06:58 CEST 2021



> 27. 6. 2021 v 21:41, Tarquin Wilton-Jones via Therion <therion at speleo.sk>:
> 
> I will note, however, that it produced a horrible effect when applied to
> an area with a junction, and loads of walls close to each other. It
> couldn't decide what bits of my drawings to keep, and simply deleted a
> load of them, and kept others. It works best in fairly simple cases.

You are right. It could be very useful in simple passages. But in your case I’ll divide sketch to three pieces first and try to use “extra” points when LRUD are available.

Note: You may change order of morphed sketches and xvi with splay shots, centreline and xvi mesh, switch visibility on/off, move them to exact coordinates in “Background sketches” part of Map editor.


Martin

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