[Therion] Main route through a cave
Benedikt Hallinger
beni at hallinger.org
Sun Jun 13 11:04:19 CEST 2021
Hi,
We might also differentiate the route finding symbols into two line types: one for the main junctions and one for the route in between. This way we can select if we just want to show the main junctions or all the route.
Is there a way of defining custom symbol groups? This way we might create our own to really hide all the routing symbols at once.
> Am 13.06.2021 um 10:28 schrieb Axel <dropstone at gmx.de>:
>
>
> Morning,
>
> we experiment with a custom line (bold, dashed line in purple). It gives the advantage that the complete mainroute can be hidden easily (if the issue with context line:u is solved, labels can be assignet to it as well -eg for time of travell between camps).
> But discussion is on if we use it all the way or just at main junctions.
> All the way makes it easier to use the map in the cave as it draws ones attention directly to the route (+ u can show where the path is in big chambers and it looks coherent in the survey). However it looks odd in long galleries with no junctions...
> To have the lines/arrows just at junctions also looks odd in the survey (at least that's my impression) but I wanted to experiment with the pencile-pressure lines which where posted here a while ago and see if that looks better... (has one of u used them so far?)
>
> cheers,
> Axel
>
> Gesendet: Sonntag, 13. Juni 2021 um 09:49 Uhr
> Von: "Tarquin Wilton-Jones via Therion" <therion at speleo.sk>
> An: "Therion" <therion at speleo.sk>
> Cc: "Tarquin Wilton-Jones" <tarquin.wilton-jones at ntlworld.com>
> Betreff: [Therion] Main route through a cave
> Hi folks,
>
> I am surveying a cave that could be best described as an insanity of
> hidden routes.
>
> When you go through the cave, it feels easy. You follow the obvious route.
>
> When drawing up the survey, there are loads of alternative routes all
> crossing over each other and hiding underneath the floor. This means
> that the survey is harder to navigate than the cave itself.
>
> I was wondering what the general ideas were that people use to
> counteract this situation. These are what I could come up with:
>
> 1. Fail to draw all the passages (GAH!).
>
> 2. Draw the walls of the main route with different line types? like
> subtype "underlying" and "overlying" instead of regular walls (useless
> if you are trying to use "subtype blocks" which is my specific problem;
> the passage is a mess of boulders and ceiling steps creating false walls).
>
> 3. Arrows.
>
> But does anyone have a dedicated, better approach? Some way of shading
> the main route differently? A dedicated symbol?
>
> Cheers,
>
> Tarquin
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