[Therion] Therion color by scrap or map

Martin Sluka martinsluka at mac.com
Thu Sep 14 08:43:09 CEST 2017


Bruce, it was my statement before too.  But there was an example of cave where passages are overlapping in way as strands in rope a time ago. In this case to visualize this one must define color of scraps manually. In normal situation you are right.

And it is very difficult to imagine how to define such visualization in layout for me.

I have no any problem to define more different maps and use them for particular exports.

m.s. 


> 13. 9. 2017 v 22:11, Bruce Mutton via Therion <therion at speleo.sk>:
> 
> At the time Stacho removed it I wondered.  I can see it both ways.
> However I think Stacho is right.
> 
> For almost everything to do with the appearance of 2d outputs, I put statements in one or more layouts.
> 
> Therion philosophy.  Define once, use many times?  Personally I dislike defining many specialist maps that are almost identical.  I'd rather define one then have many layouts if I want many different output appearances.
> 
> If the colour of maps [not scraps] is defined in the map definition (source), then would a layout map-fg statement override it or not?
> (Colour definition at scrap level as Martin described below seems a bit tedious and unnecessary perhaps).
> 
> If the colour of maps is defined in the map definition, what about when I define multiple layouts to produce outputs that colour differently?
> 
> I think both generic and specific colouring of maps should be defined in layouts.  It avoids questions of which takes precedence (source or layout) and is consistent with Therion behaviour so far.
> Or not?
> 
> Bruce
> 
> -----Original Message-----
> From: Therion [mailto:therion-bounces at speleo.sk] On Behalf Of Martin Sluka via Therion
> Sent: Wednesday, 13 September 2017 7:58 PM
> To: List for Therion users <therion at speleo.sk>
> Cc: Martin Sluka <martinsluka at mac.com>
> Subject: Re: [Therion] Therion color by scrap or map
> 
> A bit not understand the reason: "Removed map colour option. It should be defined in layout, not source…“
> 
> It is right in case how exported map is colored in layout command when it is a general colorization. 
> 
> But to define color independently on other parameters for each scrap is logically in source. Instead one should list particular scraps in layout and define color for each one. It is not practical I think. Instead I’ll define another <map_with_user_colored_scraps_for_particular_reason> and export it.
> 
> m.s.
> 
>> 13. 9. 2017 v 7:49, Olly Betts via Therion <therion at speleo.sk>:
>> 
>> On Tue, Sep 12, 2017 at 09:17:41PM -0700, dennis mitchell via Therion wrote:
>>> Hello I've been looking for info on if we have the ability to set the 
>>> color of scraps or maps. Or am I limited to color map-fg (altitude, 
>>> scrap, map)
>> 
>> I implemented this a while back and my patch got applied, but Stacho 
>> later disabled the feature - from the commit message it seems he 
>> thought the colours should be defined in a different place to where 
>> I'd hooked them up.
>> 
>> If you're happy to apply patches and rebuild the source, the two 
>> commits you need to undo to make my patch work again are listed here:
>> 
>> https://github.com/therion/therion/issues/80
>> 
>> Cheers,
>>   Olly
> 
> 
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