[Therion] CaveView a 3D web viewer

Xavier Robert xavier.robert at univ-grenoble-alpes.fr
Fri Jul 28 00:08:18 CEST 2017


Hi all,

I have work on that a bit more on that. 

1) The developper has updated the code. See https://github.com/aardgoose/CaveView.js/issues/4 and https://github.com/aardgoose/CaveView.js/tree/master/build

2) I downloaded the missing files and the updates. I still have the same problem in my browser (Safari 10.1.2) :  « failed loading cave information »
In the debugger, I have the error : « XMLHttpRequest cannot load file […] Cross origin request are only supported for https »
A quick googling points that this is because I am working with Safari in local… I moved to Firefox, and that’s working. —> For mac Users, do not use Safari to test with local files !

Cheers,

Xavier


> Le 27 juil. 2017 à 15:43, Владимир Георгиев via Therion <therion at speleo.sk> a écrit :
> 
> Hi
> 
> The CaveView project is really nice, and one of the especially good things is that it is actively developed :)
> I have used it on our club's server to test and show the models of some recent surveys.
> 
> It is very useful for uploading the models of the caves and demonstrating them without the need to have Survex, Therion or another tool installed, because it runs in any browser without the need for plugins. CaveView also has some nice features like highlighting a specific height level, by specific survey section, etc.
> When working with maps or demonstrating on my own PC I still use Loch or Aven because I am used to them and they don't require setting up JS files, copying of the generated LOX or 3D, etc.
> 
> Tomorrow when I have more time I will write some instructions on how to 'install' it. If someone hasn't figured it out by then :)
> 
> Vladimir
> 
> 
> On Thu, Jul 27, 2017 at 11:15 PM, Xavier Robert via Therion <therion at speleo.sk <mailto:therion at speleo.sk>> wrote:
> Hi !
> 
> I am also interested to be able to get a 3D view on line of the caves we explored with my caving club.The demo is great. I thus have a look on the project. Here are my comments if they can be useful for someone :
> 
> 1) That is true, we need a « CaveView.js », and this is not CV.js. This file should be in the folder « js ». This folder needs to be in the folder CaveView :
> build/
> 	/—> index.thm
> 	/—> CaveView
> 	 /	/—> css
> 	 /	/—> images
> 	 /	/—> js
> 	/	/	/—>CaveView.js
> 	/	/—> lib
> 	/—> surveys
> 	/—> terrain
> 
> 2) As you, I got the problem of the missing file. I went to the fulldemo website (https://aardgoose.github.io/CaveView.js/fulldemo.html <https://aardgoose.github.io/CaveView.js/fulldemo.html>), and I open the development plugin from Safari. I add a snapshot in attachment that show the different scripts used by the website.
> 
> 3) From that website, I downloaded the CaveView.js missing file, and I copy it on my computer under CaveView.js/build/js/
> 
> 4) I added my lox/3d files in my folder surveys and modified the index.html to point to the 3d models I added, following the help file (https://aardgoose.github.io/CaveView.js/installation.html <https://aardgoose.github.io/CaveView.js/installation.html>).
> 
> 5) I try to open index.htm with my browser, with all the files on my computer. I systematically get the error « failed loading cave information », and then, I only have the bottom lines of the web page (infos on the mouse gestures). I imagine that Bill, you get the same error. 
> 	- I get that error both for .lox and .3d input files. 
> 	- If I voluntary give a false path to the cave file, and I get the same error. This error is probably due to the fact that the CaveView.js do not find the cave input file.
> 	- I then tried both, the full path (/Users/…/CaveView.js/build/), and also the relative path (everything is inside CaveView.js/build/). I still get the same error…
> 
> I am really far to be a web/javascript guru, and for the moment I did not succeed to get a working webpage…
> 
> If needed, I can provide my whole folder !
> 
> Cheers,
> 
> Xavier
> 
> 
> 
>> Le 27 juil. 2017 à 13:38, Bill Gee via Therion <therion at speleo.sk <mailto:therion at speleo.sk>> a écrit :
>> 
>> Hi Wookey
>>  
>> Two comments ...  
>> First, you are right.  There is a file called CV.js.  However, it has only six lines.  There is one "import" and five "export" statements.  Somehow I doubt that it is really CaveView.js.
>>  
>> Second, the sample index.html file specifically calls out for CaveView.js.  I looked at the page source for the online "full UI" demo and see that it also calls for CaveView.js.
>>  
>> I modified the sample index.html file to use the name of one of my .lox files.  It loads without error in Firefox, but does not display any sort of window or menu.  All it shows is the line across the bottom telling what the mouse gestures do.
>>  
>> Does anyone know the author of this program?  Maybe they have some additional suggestions.
>>  
>> Bill Gee
>>  
>>  
>>  
>> On Thursday, July 27, 2017 11:21:42 AM CDT Wookey via Therion wrote:
>> > On 2017-07-27 08:40 -0500, Bill Gee via Therion wrote:
>> > > CaveView requires installation to a running Web server and manual
>> > > editing of HTML files.  It is not a stand-alone application.
>> > 
>> > But it could be packaged as one, available to run on your local
>> > webserver. Not sure how useful that is in practice.
>> > 
>> > > Second, the archive files I looked at seem to be incomplete.  I downloaded
>> > > the source code but could not find any file called CaveView.js.
>> > > 
>> > > I also tried cloning the git repository with this command:
>> > > 	git clone https://github.com/aardgoose/CaveView.js.git <https://github.com/aardgoose/CaveView.js.git>
>> > > 
>> > > Good grief, it downloaded over 260 megabytes!  Even that did not have a
>> > > CaveView.js file.
>> > 
>> > Heh, hooray for 'the modern way'? There is a CV.js which I presume is
>> > the top-level file. (and there are two worker threads which need to
>> > run too). CaveView.js is the application name - there isn't actually a
>> > file called that, just a directory.
>> > 
>> > This does look nice and shiny. I'll take at look at what's involved in
>> > packaging it for use as a local app then people don't need to worry
>> > about all those setup instructions. I've not fiddled with any node
>> > stuff before, but expect it to be somewhat painful, from what I've heard
>> > about the node ecosystem :-)
>> > 
>> > Looks like it needs the following:
>> > rollup, which is currently in experimental.
>> > three.js (already in since stable) (however it wants r85 and debian has 73
>> > or 80 - this may or may not actually matter) proj4js (already in since
>> > stable)
>> > 
>> > So none of that looks too bad, although the rollup piece could be a pain in
>> > practice.
>> > 
>> > Wookey
>>  
> 


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