[Therion] Doubled legend

Bruce Mutton bruce at tomo.co.nz
Wed Aug 16 22:17:25 CEST 2017


Torsten

So if I understand correctly in each of your thconfig files you have code tex-map that defines position and some parameters of …

\legendbox … \northarrow

\legendbox … \legendcontent % a standard header that is defined elsewhere

\legendbox … \thlegend

\legendbox … {some other headings hard coded text} 

\legendbox … {some other function to hold a self justifying box full of hard coded text} % can we do this?

 

And then in a common or standard file elsewhere where you define…

code tex-map

\ legendcontent={…}

 

And therefore you could have a selection of files or layouts that could be referenced to the give the option of selecting different \legendcontent variants.

 

Is that how it works?

Bruce

 

From: Therion [mailto:therion-bounces at speleo.sk] On Behalf Of Torsten Schnitter via Therion
Sent: Wednesday, 16 August 2017 9:55 PM
To: List for Therion users <therion at speleo.sk>
Cc: Torsten Schnitter <torsten.schnitter at netcologne.de>
Subject: Re: [Therion] Doubled legend

 

Hi Bruce

Concerning the text I'm doing it like this:

I have a extern file "text-file.th":
layout textpart
code tex-map
  ... text formatted with tex code parts...
  ... e.g. "\size[20]\si{This is text}\vss ...
endcode
endlayout

Inside the thconfig I use input to load this file and then add following to the layout definition:
code tex-map
....
\legendbox{x}{y}{z}{\textpart}
...
endcode

 

It's not like inserting a plain text file and therefore it's not the easiest way but it works...

cheers,
Torsten

Bruce Mutton via Therion <therion at speleo.sk <mailto:therion at speleo.sk> > hat am 16. August 2017 um 11:42 geschrieben:

Ah ha!

That looks easy.  Thanks for sorting that out for me.

Now the only question I have is how to do something like;

input a-standard-tex-module.txt

inside of the code tex-map block?

 

I have come up with a long and more complicated (but more useful) custom the\legendcontent, and furthermore, it is always undergoing incremental improvement.

To replicate this in every independent map layout is not really a workable solution, but at the moment it is the only way I can think of.

Bruce

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