[Therion] Loch giving strange artifacts
Benedikt Hallinger
beni at hallinger.org
Sat Apr 1 09:27:46 CEST 2017
Well... that i interesting.
I will try to dig into how to compile therion myself and give it a look!
Am 2017-04-01 6:47, schrieb Bruce Mutton via Therion:
> I'm not seeing any problem with the 2.lox file you supplied, and no
> problem when compiled with the latest ca1aa8f experimental version of
> Therion.
>
> On windows 10, as perfect a lox file as I’ve ever seen!
>
> Maybe it is an Debian 5.3.15 thing?
>
> Bruce
>
> -----Original Message-----
> From: Therion [mailto:therion-bounces at speleo.sk] On Behalf Of Benedikt
> Hallinger via Therion
> Sent: Saturday, 1 April 2017 9:46 AM
> To: Footleg <drfootleg at gmail.com>
> Cc: Benedikt Hallinger <beni at hallinger.org>; List for Therion users
> <therion at speleo.sk>
> Subject: Re: [Therion] Loch giving strange artifacts
>
> Hello,
>
> sorry for not responding a while, i tried to debug this myself.
>
> Unfortunately i was not able to detect an error in my data. The compile
> gives no warning at all and also the pdf map output looks like expected.
>
> Fortunately i was able to reproduce it in a very simple dataset (with
> therion 5.3.15 on debian).
>
> Please see the attached archive.
>
> It does even happen when:
>
> - the data is contained in one single centerline only
>
> - the break in the map is commented out
>
> - no map definition is present at all
>
> - all in parallel
>
> Is this a bug with loch?
>
> With best regards,
>
> Beni
>
> Am 2017-03-27 10:55, schrieb Footleg:
>
>> Possibly your walls are inside out. Do the walls appear and vanish as
>
>> you rotate the model? That is a sure sign some of your scrap
>
>> boundaries are not right. Common causes are the insides of loops not
>
>> flagged as outline in, or walls which cross other walls.
>
>>
>
>> Footleg
>
>>
>
>> On Fri, Mar 24, 2017 at 3:34 PM Benedikt Hallinger via Therion
>
>> <therion at speleo.sk [3] [1]> wrote:
>
>>
>
>>> Hello,
>
>>> in my loch model i get some strange artefacts.
>
>>>
>
>>> It seems that the further-away objects are rendered in front of the
>
>>> nearer-in-front objects.
>
>>> I would expect that the passages far away would be covered by those
>
>>> in the front of the camera (as is the case where i did not yet have
>
>>> scraps and only the centerline is present... look at the screenshot)
>
>>>
>
>>> What am i doing wrong?_______________________________________________
>
>>> Therion mailing list
>
>>> Therion at speleo.sk [2] [1]
>
>>> https://mailman.speleo.sk/listinfo/therion [3] [2]
>
>>
>
>>
>
>> Links:
>
>> ------
>
>> [1] mailto:Therion at speleo.sk [4]
>
>> [2] https://mailman.speleo.sk/listinfo/therion [5]
>
>> [3] mailto:therion at speleo.sk [6]
>
> Links:
> ------
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> [2] mailto:Therion at speleo.sk
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