[Therion] Coloring on a altitude basis
Bruce Mutton
bruce at tomo.co.nz
Mon Sep 28 17:39:40 CEST 2015
I don't have a specific solution for you, except to say that I adjusted my expectations in this regard early in my Therion career. I also like to match plan and elevation colours. I am always conscious when drawing plan and elevation scraps of any slight changes in elevation. When there is a change, I start a new scrap. I found it quite easy to adjust to this way of working, although it probably helps to have multiple monitors (as with any drawing package). There is not a precise match between plan and elevation but I have learned to accept it. Short scraps have other advantages if you ever need to rearrange map configurations in the future.Bruce
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-------- Original message --------
From: Marco Menchise <marco.menchise at gmail.com>
Date: 28/09/2015 12:54 (GMT+05:45)
To: List for Therion users <therion at speleo.sk>
Subject: [Therion] Coloring on a altitude basis
Hello, I searched in the archives and I didn't find an answer.
I like to make plan and extended sections colored by altitude because this is a way to add a "3rd dimension" to a plan drawing. I also like to have the same color in the same cave region either in plan and extended section. This way makes very easy to identify same portions of a cave in both projections.
Because Therion colors on scrap basis, I'm forced to draw plan and extended section using the same scrap subdivision. This is a very complex operation and it's not always simple to have the same scrap structure in both projections.
Is there a way or a trick to color by altitude, maybe defining an "altitude step" to change colors?
Thanks,Marco
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