[Therion] 3D scanning project of Google

Philip Balister philip at balister.org
Mon Jun 9 16:09:20 CEST 2014


On 06/08/2014 06:51 AM, Julian Todd wrote:
> I applied for one of those phones for use in this project:
>     http://www.housahedron.co.uk/42-2/scanning-and-drawing/
> 
> Unfortunately, they didn't give me one.  Anyway, it seems to have the same
> capabilities as a kinect.  Probably not so good for caves.

Damn, you were the first person I thought of when I saw this.

I'm in CA for a few weeks. I'll head over to Castro Street in Mountain
View and look for people who know about Tango and slap some sense into
them :)

Philip

> 
> 
> 
> ***But that's just data acquisition.  I do have another idea for presenting
> the data.
> 
> For example, there is this android app for displaying the underlying
> geology overlayed onto the landscape as you walk around:
>    http://www.bgs.ac.uk/igeology/3d.html
> 
> I am busy sending centreline data of a cave system to those guys so that we
> can try to do this with a cave.  It's a problem of making them interested
> enough in the concept.
> 
> (I tried to code this idea myself, but the directional sensors in my phone
> were just too noisy.  Could work a bit harder at this and use a device with
> a bigger screen.  The currently broken code is here:
> https://bitbucket.org/goatchurch/groundwindow )
> 
> The big idea is that we should be able to walk around the landscape holding
> our big tablet in front of us giving an X-ray view of the cave underneath
> us.  Maybe you could hold it up against the mountain and see all the cave
> systems inside of it.
> 
> This would be fantastic for following passages on the surface in order to
> see if any of the surface features correspond with potential entrances.
>  Also, for example, you could walk around trying to line up a big trunk
> passage or a plane of development, because you would expect sometimes for
> these features to puncture the surface.
> 
> Besides this, it would be a really cool way of looking at cave surveys --
> not just as a poster on the wall.  Caves are often relatively small, so you
> could relocate them into the ground underneath a park or a field and
> navigate around them even on a 1-1 scale like a virtual maze.  This is a
> better game than sitting on your chair and spinning meaningless pictures
> around on the screen.
> 
> Julian.
> 
> 
> 
> 
> 
> On 6 June 2014 17:15, Martin Sluka <martinsluka at mac.com> wrote:
> 
>> https://www.google.com/atap/projecttango/#project
>>
>> m.s.
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> 
> 
> 
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