[Therion] 3d model generation
Steve Clark
sbc23 at cantab.net
Tue Jun 3 21:21:56 CEST 2014
I understand there are some limitations in how the current 3d model
generation works in therion, particularly in 'vertical' cave. I would
like to try and understand how the current 3d engine/algorithm works so
we can make best use of it to produce a good 3d model (ideally for .dxf
output to 3dstudio for fly-by animations). I have attempted to read the
source code, but this is way beyond me!
We have had lots of success with therion generally and have used it to
process the data from our 3 year long project to survey the St Georges
cave in the Lot region of France (diving cave). We will be publishing
the 2d maps for this in the next few days. See
https://www.facebook.com/groups/835902993089768/ for further details.
I have a few questions and would welcome any advice based on the
experience people have gained from generating 3d models, particularly in
part submerged/part dry caves :
1. The 'dimensions' point is used to define the height above and below
the centreline plane. What is the 'centreline plane'? How is this
defined in the model and is it horizontal either side of the centreline?
It appears different in adjacent scraps at the same station and results
in steps at joins. Even with no 'dimensions' points in the model, the
cave is not always square just based on LRUD data alone.
2. How does 'passage-height' work? Is this just a label or is it used in
3d model generation? If so, where is the origin? Is it height above
centreline or does it use LRUD 'down' as the starting point.
3. If I put lots of 'dimensions' points in a scrap, will therion use all
of them and increase the complexity of the model or does it take an average?
4. Is there a good way of drawing vertical cave using the current
algorithm (or a cheat/work-around)? We have a large aven surveyed with
hundreds of shots (20m dia, 50m high). When viewed in Loch, this
actually looks ok. Every line has a passage around it and the ends of
the passages actually form a shape that looks similar to the true shape.
These doesn't appear in the .dxf output, just a set of polylines lines
on the CENTRELINE layer.
5. We have generally found '-wall-source maps' gives a better model in
.dxf format for our cave. We have a lot of twists in small passage and
there are gaps at corners in the model if we use '-wall-source
centreline'. Can we use lots of 'dimensions' points to create accurate
cross-sections in 'maps' mode or does it just use a couple of points to
define to shape?
6. The 'dimensions' point does not seem to accept a negative number for
the down dimension. Say we have a cross-section in the cave where the
centreline is low down on the left and the floor is above the centerline
on the right hand side of the passage. The down dimension on the right
hand side is negative and it results in an error. Is there a reason why
these negative values are rejected?
Lots of questions I know. If there is some more information about this
elsewhere in the archive I'm happy to go look for it.
Regards,
Steve Clark
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