[Therion] Wall visibility affecting lox model
Martin Sluka
martinsluka at mac.com
Sat May 12 10:28:04 CEST 2012
Other idea: use as map editor the Inkscape with plugin from Thomas Holder.
M.
Odesláno z iPhonu
12. 5. 2012 v 10:18, Bruce <bruce at tomo.co.nz>:
> On 12.5.2012, at 0:59, Bruce wrote:
>
>>> line wall subtype context-<otherline>
>>> where <otherline> is any other currently defined line type?
>
>> As I wrote, wall has it own very important role. If you need line as
>> wall but with ticks as pit you may use the trick I wrote before.
>
> Agree with both sentences Martin (a good trick), but it is tedious to do
> whether tracing the line in map editor or with a text editor, unless you are
> a therion pro.
> Even then if you have all the Matienzo caves to draw, I doubt you'd like the
> idea of drawing lines twice! Not the therion way to do things more than
> once.
>
> If it is not too much problem to code line wall so that it could take on the
> symbology of any other line (and keep the important special properties of
> walls), then I think it would be popular with people just starting out with
> Therion (and maybe some of the more experienced).
>
> Maybe the syntax I suggested above is not so great.
> How about;
>
> line wall -substitute <otherline>
> where <otherline> is any other currently defined line type?
>
> This keeps it separate from -subtype.
>
> Anyway, for me this would be a low priority unless it was easy to implement.
> Just exploring ideas.
>
> Bruce
>
>
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