[Therion] Recommendations for the best way to define areas

Footleg drfootleg at gmail.com
Wed Feb 22 10:14:43 CET 2012


Thanks Bruce, that makes a lot of sense.

Footleg

On 21 February 2012 19:43, Bruce <bruce at tomo.co.nz> wrote:

> **
>
> Footleg****
>
> In my experience only Martins method (border line completely independent
> of wall (or other) lines) results in a scrap that will be resilient to
> future edits.  It is the only method I use now, after some bad experiences.
> ****
>
> ** **
>
> Firstly an independent border stands out as an entity to any future author
> (although perhaps is a little messy).  It is not hidden in the drawing.***
> *
>
> ** **
>
> Secondly and most importantly, the creation of an area adds an id to any
> lines that make up its border. If in future a wall that also happens to be
> part of a border is split or redrawn, the id is removed (at least for one
> part of the line) and there is a very high chance that the area will no
> longer be drawn.  I have alluded to this in
> http://therion.speleo.sk/wiki/doku.php?id=drawingchecklist#scrap_drawing**
> **
>
> ** **
>
> Bruce****
>
> ** **
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>
>
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