[Therion] Loch 5.3.8 not displaying models on Debian wheezy
Stacho Mudrak
lists at group-s.sk
Thu Nov 10 10:23:11 CET 2011
Not yet, fixing other bugs, but in this case, I will have a look
tomorrow - currently I am on a business trip :( Is aven working on
this machine?
Best regards, S.
On 9 November 2011 08:15, Andrew Atkinson <andrew at wotcc.org.uk> wrote:
> Stacho, Wookey, or anyone else
>
> have you had a chance to have a look at this? I am running a course on on
> the first w/e of December, and it would not be good to be unable to show off
> the 3d models that are produced.
>
> thanks
>
> Andrew
>
> On 24/10/11 19:25, Stacho Mudrak wrote:
>>
>> Dear Andrew,
>>
>> I am sorry for the late answer, I have also upgraded my computer and I
>> have not yet installed my "therion development environment" :(
>>
>> Just a question, if you just run loch without opening any file, are
>> you able to rotate the "red cube" ?
>>
>> Unfortunatelly, it does not check OpenGL error codes when calling
>> OpenGL functions, I will try to add it to see, what is going wrong,
>> when I will reinstall all the stuff on my new computer.
>>
>> Best regards, S.
>>
>> On 20 October 2011 17:55, Andrew Atkinson<andrew at wotcc.org.uk> wrote:
>>>
>>> Hello all
>>>
>>> I started on this problem before the summer, but then I went away for a
>>> few
>>> weeks. But I am working on surveys again so I could really do with loch.
>>> (One plus from before the summer is that aven is upgraded to 1.2.2 and
>>> that
>>> now works again, so I am not completely blind)
>>>
>>> So trying to open a lox or 3d file in loch just gives a blank screen
>>> (grey
>>> to go with the border)
>>> Runing it from terminal does the same with no errors.
>>>
>>> Below is the useful information that aven gives you when you look at help
>>>
>>>
>>> Andrew
>>>
>>> Linux 3.0.0-1-amd64 x86_64
>>> wxWidgets 2.8.10 (GTK+>= 2.6)
>>> Display Depth: 24 bpp (colour)
>>> OpenGL 2.1.2 NVIDIA 275.28
>>> NVIDIA Corporation
>>> GeForce 7300 GS/PCI/SSE2
>>> GLX 1.4
>>> R8G8B8
>>> Max Texture size: 4096x4096
>>> Max Viewport size: 4096x4096
>>> Smooth Point Size 1.000-63.375 (granularity 0.125)
>>> Aliased point size 1.000-63.000
>>> Double buffered: true
>>> GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp
>>> GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility
>>> GL_ARB_explicit_attrib_location GL_ARB_fragment_program
>>> GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
>>> GL_ARB_framebuffer_object GL_ARB_half_float_pixel
>>> GL_ARB_half_float_vertex
>>> GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample
>>> GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
>>> GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
>>> GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects
>>> GL_ARB_separate_shader_objects GL_ARB_shader_objects
>>> GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow
>>> GL_ARB_texture_border_clamp GL_ARB_texture_compression
>>> GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
>>> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
>>> GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
>>> GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle
>>> GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra
>>> GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
>>> GL_ARB_vertex_program
>>> GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
>>> GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
>>> GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
>>> GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
>>> GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
>>> GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
>>> GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
>>> GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
>>> GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
>>> GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
>>> GL_EXT_pixel_buffer_object
>>> GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
>>> GL_EXT_secondary_color GL_EXT_separate_shader_objects
>>> GL_EXT_separate_specular_color GL_EXT_shadow_funcs
>>> GL_EXT_stencil_two_side
>>> GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1
>>> GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
>>> GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
>>> GL_EXT_texture_env_dot3
>>> GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
>>> GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
>>> GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle
>>> GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
>>> GL_EXT_x11_sync_object GL_IBM_rasterpos_clip
>>> GL_IBM_texture_mirrored_repeat
>>> GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax
>>> GL_NV_blend_square
>>> GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp
>>> GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer
>>> GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program
>>> GL_NV_fragment_program_option GL_NV_fragment_program2
>>> GL_NV_framebuffer_multisample_coverage GL_NV_half_float
>>> GL_NV_light_max_exponent GL_NV_multisample_filter_hint
>>> GL_NV_occlusion_query
>>> GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
>>> GL_NV_primitive_restart GL_NV_register_combiners
>>> GL_NV_register_combiners2
>>> GL_NV_texgen_reflection GL_NV_texture_barrier
>>> GL_NV_texture_compression_vtc
>>> GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
>>> GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader
>>> GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
>>> GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
>>> GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
>>> GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32
>>> GL_OES_depth_texture
>>> GL_OES_element_index_uint GL_OES_fbo_render_mipmap
>>> GL_OES_get_program_binary
>>> GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8
>>> GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float
>>> GL_OES_texture_float_linear GL_OES_texture_half_float
>>> GL_OES_texture_half_float_linear GL_OES_texture_npot
>>> GL_OES_vertex_array_object GL_OES_vertex_half_float
>>> GL_SGIS_generate_mipmap
>>> GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
>>> GL_SUN_slice_accum
>>> _______________________________________________
>>> Therion mailing list
>>> Therion at speleo.sk
>>> http://mailman.speleo.sk/mailman/listinfo/therion
>>>
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