[Therion] Lox Model showing walls from wrong side

martinsluka martinsluka at mac.com
Fri Feb 25 13:05:08 CET 2011


the th2 file is normal text file. you may edit it in standard text editors you may use it to divide one th2 file into two or more th2 files. Just to copy header lines.

Very simple is to create new scrap from part of original scrap in map editor of xtherion, Just create new scrap check the number of line of endscrap command and move to that line number all parts you want they be a part of new scrap. 

m.

On 25 Feb, 2011,at 12:13 PM, Andrew Atkinson <andrew at wotcc.org.uk> wrote:

I've branched this from Converting Inkscape Drawings of very large 
caves	intoTherion:

I have experienced the stretch using 2 points, and where I have tried 
this is always solved by adding more points and scraps were needed, but 
the inside out part I do get more often. I have tried splitting into 
more scraps, and splitting the lines.

The former works totally or reduces the incorrect bit, however a side 
affect is that the model is not as neat as it should be as the lox model 
has a 'step' on the scrap join. As demonstrated by the 2 attached set of 
files.

But currently all this is a bit random, and the moving to a new scrap is 
very tedious, it would be good to have some understanding of the 
problems, so they could be avoided?

Andrew


On 24/02/11 18:47, Bruce wrote:
>>Simple scrap, but why does my lox model appear to only show the walls
> when seen from the wrong side?
>
>>I have checked that the wall lines all have the yellow tick pointing
> inside the passage. But half my passage appears in the Loch viewer to
> only show the wall from the inside face, not from outside the model.
>
>>Very simple data file contents are as follows. The survey stations are
> being imported from a survex 3D file. But I am only using 2 survey
> points to scale the scrap, so you should be able to create any two
> points to substitute the survey data
>
> I have done this with scanned paper files a number of times.
>
> Always if I use two points the lox files come out as you describe, or
> with vertical extensions from the actual cave position to the surface
>
> A solution that has worked once, but not tested yet on the others is two
> break the drawing into more than one scrap, and have at least two points
> per scrap. This way the therion drawings and lox come out the same as
> with a conventional survey.
>
> It seems that two points, one scrap is too minimalist for the current
> implementation.
>
> Bruce
>
>
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