[Therion] Under and over (maps)

Andrew Atkinson andrew at wotcc.org.uk
Thu Sep 16 23:17:21 CEST 2010


The layar structure works for me, especially if we have custom colours, 
I was really just checking, also I am trying to encourage some 'novices' 
and not that computer literate people to use the software. (then I might 
not end up doing most of the work.)
I can think in layers (well with a bit of playing) but most people think 
in caves, so I get questions about how I have split my maps (which is 
further complicated by offsets, but that is all my own fault.) It would 
be good for this type of user if the maps could represent the physical 
world (as they have defined it) not something the defines the order. But 
if that is not possible so be it.
I always find it is worth asking, sometimes I just mis the obvious, 
which reminds me; better start a new email

Andew

On 16/09/10 22:05, Martin Sluka wrote:
>> Fortunately, you may redefine structure of maps anytime. The "layers
>> structure" works for me.
>
>
> An example:
>
> map CJ_layers.map
> CJ_1layer.map
> break
> CJ_2layer.map
> break
> CJ_3layer.map
> endmap
>
> map CJ_1layer.map
> pod_vchodom.map at pod_vchodom
> priepastovy_kaplnka.map at priepastovy_kaplnka
> osviezovna.map at osviezovna
> meander.map at meander
> zlty_dom.map at zlty_dom
> jarine_domy_cele.map at jarine_domy_cele
> oranzovy.map at oranzovy
> preview below CJ_2layer.map
> preview below CJ_3layer.map
> endmap
>
> map CJ_2layer.map
> zabkin_dom.map at zabkin_dom
> velka_puklina.map at velka_puklina
> vp_vd.map at vp_vd
> FAJCIAR_CELY.map at FAJCIAR_CELY
> biely_dom_cely.map at biely_dom_cely
> bordel.map at bordel
> dom_starcov.map at dom_starcov
> sup_cely.map at sup_cely
> preview above CJ_1layer.map
> preview below CJ_3layer.map
> endmap
>
> map CJ_3layer.map
> STARA_CESTA_MAPA.map at STARA_CESTA_MAPA
> sup_dno.map at sup_dno
> brckova_chodba.map at brckova_chodba
> rotunda_cela.map at rotunda_cela
> perlovy.map at perlovy
> preview above CJ_1layer.map
> preview above CJ_2layer.map
> endmap
>
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>




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